Forum: Carrara


Subject: I've created a new camera. How can I look through it?

DaQuestioner opened this issue on Jan 29, 2006 ยท 5 posts


DaQuestioner posted Sun, 29 January 2006 at 7:06 PM

Please excuse my ignorance - I'm new to Carrara 5 (I'm a former Poser 6 user). I know Carrara starts off every brand new scene with a default camera, and the default view in the assemble room is through that default camera. I have created a brand new conical camera in my scene. I want to see what my new camera sees. (In other words, I want to look through my new camera instead of looking through the old default camera). How do I do this? Thanks. The .pdf help file that came with carrara doesn't seem to help.


ShawnDriscoll posted Sun, 29 January 2006 at 7:11 PM

Click on the camera name in the top left corner and choose another camera view.

www.youtube.com/user/ShawnDriscollCG


DaQuestioner posted Sun, 29 January 2006 at 7:37 PM

Thanks. I clicked on the text describing the current Camera Name on the top left cornder of the assemble screen, and there it was! Thank you.


ramble1035 posted Mon, 30 January 2006 at 10:49 AM

A couple of other notes -- First, you can name cameras. Once you select a camera in the instance list on the right, you can give it a private "personal" name by typing something at the top right where it says, for example "Camera 1". Warning: it seems to take a while for the name to sink in. I've had to flip back and forth between cameras, and windows, before the menu of cameras on the left actually gave me the right name. (Known bug, Eovia is aware). Second, in the rendering room, you can select the name of the camera you want to do the picture from. I sometimes get something all set up, go render it, and discover it's using the wrong camera... :)


bluetone posted Mon, 30 January 2006 at 2:14 PM

I like to use multiple cameras in a complex scene so I can bounce around the scene quickly while leaving the rendering camera alone. (I often call it the RenderCam and reset the Render room settings accordingly early on in my setup of the file to minimize problems later.) I also find that choosing the Director's Camera, then using the goto... option to jump to one of my cams works well. Then I can use the camera options to move the Director's camera around an object, while leaving my 'preset' cameras in place.