Acadia opened this issue on Jan 30, 2006 ยท 5 posts
Acadia posted Mon, 30 January 2006 at 10:03 PM
I downloaded a hair from free stuff which consists of 1 skull cap and 6 separate hair parts. I'm not sure why it has so many parts. Anyway, I want to run it through Wardrobe Wizard. How can I weld (I think that's the term), the skull cap and the 6 hair parts together into one prop?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
logansfury posted Mon, 30 January 2006 at 11:59 PM
Im not certain if this is the best solution, but you could Export>As Wavefront OBJ, uncheck Universe, but check cap and all layers in the subset selection window, Select Yes for including morph targets, then uncheck all export options (2 checked by default I believe) Then import the object back in, unchecking all import options, and it shoud import right back into position on the head that you exported it off of. Im not certain if this is going to disable any morphs of the hair or not or if its the best solution but all parts should become one prop that you can hopefully manipulate in WW.
Acadia posted Tue, 31 January 2006 at 12:02 AM
The hair doesn't have any morphs which is why I'm confused as to it having so many parts. It's neilp's princess hair. It's very nice hair but it takes so long to load because of all the parts to it. Plus I'm not sure how to use WW on it; whether I just do the skull cap or have to do each separate piece. I'd rather have it as one piece.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
xantor posted Tue, 31 January 2006 at 1:34 AM
Wouldn`t it just be easier to move and scale the hair into place by hand?
amacord posted Tue, 31 January 2006 at 3:44 AM
theres two solutions i know of. the one is what logansfury presented, but id do it a bit different. uncheck all export options except include existing groups in polygon groups. import the .obj, parent it to the head and save it as a .hr2. now you can manipulate each part (by now group) seperately with magnets.
the other way is to load all parts in an empty scene and parent all to the cap. save them as a .pp2 - add to libraryselect subset and select all. now the parts will load together but this will not be a smartprop. you have to parent the cap to the head each time you load it, but you have to double-click only once...
Message edited on: 01/31/2006 03:44
Message edited on: 01/31/2006 03:46