Forum: Poser - OFFICIAL


Subject: Car Paint Revisited 2

templargfx opened this issue on Feb 03, 2006 · 30 posts


templargfx posted Fri, 03 February 2006 at 12:16 AM

I've been working on car paint shaders again (for thos who dont know) and I am re-working the shader from scratch, so I thought I would start a new thread (also, the old thread had a HUGE image of a tyre in it, that stretched the forum to such lengths that I couldnt see the whole thing, even at 1600x1200!) This here is the new shader. if you look closely, you will see that there are now "flecks" in the paint, a request of some other members. Once I have worked out some problems with the reflection washout, I will show you the new node-work!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Angelouscuitry posted Fri, 03 February 2006 at 12:40 AM

Very nice! I think the white is heating up nicely, but I'm not sure I understand the yellow hue in the shadow? I also think the flecks could stand to be a bit larger? Another nice render! Did you get my second IM?


templargfx posted Fri, 03 February 2006 at 12:49 AM

Attached Link: http://stupes.customer.netspace.net.au/car_scene.zip

The attached file is a Pz3 scene that I use to render my cars in. it DOES NOT include the car LOL. Here is another render of the same thing, but with a dark blue color.

Im not sure about upping he spec size, the idea is realism, and those fleck and DAMN small.

Ill do a CLOSE up so you can see em better.

Message edited on: 02/03/2006 00:50

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Angelouscuitry posted Fri, 03 February 2006 at 1:23 AM

Another quality shade templargfx, I like that blue! I'd definately work on my .JPG compression a bit though. your past few posts have been a bit banded. Maybe try a smaller pick, but definately up the percentage! Could we even get a simple car in the scen, just something to see the nodes attached to?


templargfx posted Fri, 03 February 2006 at 1:26 AM

The problem with that is that you can re-distribute the cars without the creators permission (99% of the time).

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Casette posted Fri, 03 February 2006 at 2:26 AM

Looks spectacular over all the blue version. Are you going to post the settings like the other thread? :)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


xantor posted Fri, 03 February 2006 at 3:06 AM

.


RedHawk posted Fri, 03 February 2006 at 3:58 AM

Awesome work, as usual! I second Casette's request..... can we see your node setup? Please? :)

<-insert words of wisdom here->


jjsemp posted Fri, 03 February 2006 at 4:17 AM

...


FishNose posted Fri, 03 February 2006 at 4:43 AM

Wow!! :] Fish


templargfx posted Fri, 03 February 2006 at 6:23 AM

here is the nodework for what you see above. simpler to seup, but more complicated, and therefore it takes longer to render :(

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Robo2010 posted Fri, 03 February 2006 at 10:44 AM

Not bad at all...excellent job. :-)

anxcon posted Fri, 03 February 2006 at 10:57 AM

cars were better :P now just get aiko in front of the car, in a bikini :)


Angelouscuitry posted Fri, 03 February 2006 at 11:05 AM

But where the cars are freely available to me from there, now(As is,) I see no reason you can't pass along the good fortune? I just translated the page from Japanese. It doesn't read well, but all the words translated. I'm pretty sure he just doesn't want you to make money off them, without his knowing?


nakamuram posted Fri, 03 February 2006 at 12:42 PM

Interesting, you're doing your reflection through the alternate diffuse... Can you put something next to the car, so we can see how it reflects?


artnik posted Fri, 03 February 2006 at 1:41 PM

bookmark


templargfx posted Fri, 03 February 2006 at 6:04 PM

Attached Link: http://stupes.customer.netspace.net.au/marcielego.zip

Ok, here is a link to the OBJ converted Lamborghini Murcielego Read the readme file, and I would feel better if you downloaded the original from the website.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


kobaltkween posted Fri, 03 February 2006 at 6:57 PM

bkmk



MartinW posted Fri, 03 February 2006 at 8:46 PM

bkmk


RedHawk posted Sat, 04 February 2006 at 11:43 AM

Awesome work on the paint! But why does mine look like it has a skin disease? (...see highlighted areas...) I've tried bumping up the quality on the reflect node, fiddling with the min. shading rate,..... Anyone have a clue???

<-insert words of wisdom here->


templargfx posted Sat, 04 February 2006 at 3:56 PM

this is because poser's ray-tracer sucks ass (most of the time) the way to fix these little "spots" of no reflection on your car is to play with the crease angle, and smoothing options.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


RedHawk posted Sat, 04 February 2006 at 6:28 PM

Thanks. I'll give that a shot. :)

<-insert words of wisdom here->


templargfx posted Sat, 04 February 2006 at 6:50 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1150320&Start=1&Artist=templargfx&ByArtist=Yes

I decided to try rendering the cars into a photo. someone asked me to in the last thread, well I finally did it!

this image is from my gallery. feel free to go comment on it ( :P )

I think it came out very well! This uses the background image you see as the IBL image AND the reflection background (plugged into a sphere map) I didnt do any editing of the images at all to use as the IBL and the reflection background. so I think I was lucky LOL

Message edited on: 02/04/2006 18:53

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


anxcon posted Sat, 04 February 2006 at 8:03 PM

damnnnnnnnnnnnnnnnnnn o; add a hot chick in a bikini in front!! cmon :( lol besides, you need a hot chick that drives them :P


RedHawk posted Sun, 05 February 2006 at 10:09 AM

Just fiddling with Templargfx's set-up and I came up with this. By adding a second 'simple color' node and making a few minor changes you can get this awesome fade effect!

<-insert words of wisdom here->


almostfm posted Mon, 06 February 2006 at 3:24 AM

templargfx, That's really cool! Plus, I like the fact that all you have to do to change the paint color is to adjust the "simple color", and still keep the "flake" effect.


mask2 posted Mon, 18 August 2008 at 4:44 AM

all links by templargfx are broken  [404 error] now


Acadia posted Mon, 18 August 2008 at 4:57 AM

His car materials are still available

http://www.renderosity.com/mod/freestuff/index.php?user_id=305980

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ice-boy posted Mon, 18 August 2008 at 4:43 PM

there is only one car paint shader that i use.
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=266073


Shyog1954 posted Tue, 28 October 2014 at 3:06 AM

Quote - The attached file is a Pz3 scene that I use to render my cars in. it DOES NOT include the car LOL. Here is another render of the same thing, but with a dark blue color.

Im not sure about upping he spec size, the idea is realism, and those fleck and DAMN small.

Ill do a CLOSE up so you can see em better. Message edited on: 02/03/2006 00:50

Hiya,

Apologies, but I have just found this post regarding car paint materials.....very neat indeed.

I was just wondering if you still have the PZ3 Scene file? And if so, could you pls repost as the link is very dead. 

Or, PM me. Thx in advance.

Cheers