Forum: Poser - OFFICIAL


Subject: Grouped in Cinema, Import Obj, Names change?? What's up?

ExprssnImg opened this issue on Feb 03, 2006 ยท 9 posts


ExprssnImg posted Fri, 03 February 2006 at 6:28 PM

I'm trying to put this character together. I took hours and grouped it all in cinema 4D since Poser is horrible for doing anything outside posing. Anyways. The finger joints rIndex1, rIndex2, and rIndex3. Import into poser as rIndex1 and rIndex2 and 3 turns to rIndex. ?? Why? So when I go to the setup room the fingers scatter to the wind since they don't match with the right bones. It's a troll and the finger bones joints are in place as with the same names as above. He has an Index and Pinky and Thumb with 3 sections each. The base of the finger (rIndex1) becomes grouped with the rest of the 1s as a new group without bones and the 1 and 2 names get shoved down to the end of the finger.


ockham posted Fri, 03 February 2006 at 7:16 PM

I don't know about C4D, but I've seen a similar problem with Amapi. Maybe C4D is putting its own numbers on the parts, or adding spaces or other stuff that Poser can't read. You might try giving the parts entirely different names without numbers, or manually edit the 'g' group lines in the OBJ file. You may be able to see the problem clearly at that level, and change the lines to the words Poser wants.

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ExprssnImg posted Fri, 03 February 2006 at 8:02 PM

Thanks! You're brilliant! You know I never edited an obj by the code. Yep it happend before Poser. I'll change it in the obj file before I import it. Awesome! Thanks so much.


ockham posted Fri, 03 February 2006 at 9:10 PM

The plain-text nature of the OBJ file makes a lot of things easy once you understand the meaning of the (very few!) basic types of lines. We should be thankful to Wavefront for giving the whole 3D industry a readable foundation, instead of a mysterious private binary format.

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nruddock posted Sat, 04 February 2006 at 7:18 AM

Attached Link: http://www.skinprops.com/fr_c4d.htm

Spanki's Riptide may save you some work.

x2000 posted Sat, 04 February 2006 at 8:29 AM

Yep, C4D (the version 6 that I use, anyway) always royally screws up the numbers, and not necessarily in a predictable way.

Here's what I do: add a "q" after all the numbers. lMid1 becomes lMid1q, for example. For some reason that will protect the numbers. Then load the exported OBJ into Wordpad, use the Replace function to replace every "Q" with, well, nothing at all, and save.

Message edited on: 02/04/2006 08:30


ExprssnImg posted Sat, 04 February 2006 at 9:27 AM

I did pretty much that. I replaced the 1, 2, and 3s on the finger sections with a, b, c, and did the find/replace function to change a to 1, b to 2, etc. Thanks a lot. Places like this are the only way to get answers like this. :-) Thanks.


Spanki posted Mon, 06 February 2006 at 4:15 PM

Which version of C4D are you using? If you are using R7.3 or later, Riptide can greatly simplify grouping (and material zones and even UV Mapper regions) for you - particularly when you want to re-load the model into C4D for some tweeking, without loosing all your groups.

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ExprssnImg posted Mon, 06 February 2006 at 6:04 PM

Yes, I'm using version 8. I've seen Riptide and could probably use it eventually. The groups now aren't really the problem. It's all that jp setting and everything. It seems like there is no save points while every joint seems to need so much attention. I used the P4manlo for the basic skeletal structure with alterations to the neck. And a buttocks was added for buffer zones. Everything in Poser is just so tedious to adjust. I wish there was a way to do everything outside of it. Here's how it looks so far.