Forum: Poser - OFFICIAL


Subject: ART MATERIALS Vol.1 : Cartoon Shaders

isacatcar1 opened this issue on Feb 04, 2006 ยท 48 posts


isacatcar1 posted Sat, 04 February 2006 at 9:32 PM

Has any one used RDNA ART MATERIALS Vol.1 : Cartoon Shaders? Are they easy to use? Could you post what you have created with them?


ynsaen posted Sat, 04 February 2006 at 9:39 PM

I have. Yes. No. (sorry, lol) If you know how to apply materials in P5/6 (6 by default, since there are some functions that simply work better there) you can use them with no prob. THe package comes with a really great set of good instructions, as well. They are, quite simply, some of the best shaders ever created for 3D work -- and not jsut for poser. Getting some of these effects into higher end applications would really up the ability of artists to create some incredible effects. And the future packs he's still got to come are promising to be evenmore versatile.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


RandC posted Sat, 04 February 2006 at 9:39 PM

I thought they were very easy to use,plus they come with a pdf that shows you how to work with them. Ive posted 1 image here at rendo its in my gallery. Well worth the money to me.


isacatcar1 posted Sat, 04 February 2006 at 9:49 PM

RandC How long did it take to apply the shaders? Cool image.


zulu9812 posted Sat, 04 February 2006 at 9:50 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1139014&Start=1&Artist=zulu9812&ByArtist=Yes

*Could you post what you have created with them?*

Sure, check out the link - it's my latest gallery image, done with Cartoon Shaders.

Cartoon Shaders is the beez neez. I know that $45 is expensive, but you won't regret it. Plus, the author's a nice guy who'll help you out if you need some tips with the material room. Message edited on: 02/04/2006 21:54


isacatcar1 posted Sat, 04 February 2006 at 9:58 PM

p>Thanks for posting a link zulu9812 I am
close to buying it. Just want to see some more examples I guess.Message edited on: 02/04/2006 21:59


dialyn posted Sun, 05 February 2006 at 1:18 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2540414

Did you see this thread? It has more examples.

Olivier posted Sun, 05 February 2006 at 5:53 AM

Easy to use? Definitely. How long did it take to apply the shaders? It depends. LOL Applying one is done in a double-click. So, you get an idea of the ime and effort involved for the user! :D More seriously, if your scene has a lot of material groups, it will take you more time, obviously. :)

semidieu posted Sun, 05 February 2006 at 6:59 AM

Attached Link: http://poser.rois-sorciers.com/ShaderWorks/index.htm

It's very easy to use. But it can take some time to apply the cartoon shader for each material when you have a big scene.

I'm adding a feature to my little application (still in Beta) that would apply the cartoon shader depending on various parameters (diffuse color, ambiant color, alternate diffuse or even an average color from the texture map). It will apply a cartoon shader to all materials automatically.

Before adding this feature, i must look with you, Olivier, if i can make it available or not. Once it works for me, i will discrib how it works, so you can tell me if i can or cannot add this feature. Edited to add the link.

Message edited on: 02/05/2006 07:00


Olivier posted Sun, 05 February 2006 at 7:07 AM

Contact me at OlivierVinet@hotmail.com
:)


semidieu posted Sun, 05 February 2006 at 8:20 AM

Just a quick test... Loaded the core by Stonemason, changed the camera position and lights and saved the scene. Loaded in my application, selected "use textures for the colors" and apply... Wait, and save the modification. Load again in Poser and render... The "TOONing" part took less than one minutes.

semidieu posted Sun, 05 February 2006 at 10:13 AM

And another test... Using the same technique as above: create the scene as usual. Load the scene in my app and do a batch tooning. After some times (about two minutes), it has tooned every material (in that scene, more than 80 !) Notice the seam between the head and neck of the girl. This is caused by the difference of the average color of the head and body texture.

Olivier posted Sun, 05 February 2006 at 10:15 AM

This is BLOODY BRILLIANT!


aeilkema posted Sun, 05 February 2006 at 12:49 PM

Yes, very easy to use, very easy to modify. B&W, gray, colored, shaded, you name it and it's there. The product is absolutely briliant. I wish it would have been released a year earlier, would have saved me lot's of time and effort. I'm redoing my comics at the moment with ART MATERIALS Vol.1 : Cartoon Shaders. I'm converting lot's of scenes (100's of them) and because it's so easy to use it is actually fun to do. Once you've set up the shaders the way you like them, you can add them to the materials library and re-use them over and over again. The pic shown is a combination of P6 with ART MATERIALS Vol.1 : Cartoon Shaders and Manga Studio EX.... they're a perfect pair!

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


MaryK posted Sun, 05 February 2006 at 1:25 PM

5 minutes in P6, no textures except for the transmaps on the eyelash/eyebrows. Need to work on the eyes (sigh)

Miss Nancy posted Sun, 05 February 2006 at 2:19 PM

image in post 12 is impressive IMVHO, but one should try to match neck and head tex, increase the smoothing node/parameter and increase the line width node/parameter. In addition, I'm guessing the eyes are trouble spots (transparency fx for lashes, brows, cornea et al.) I realise y'all can't post screen shots of Olivier's materials set-up, but it's imperative that you have control over variables like that.



semidieu posted Sun, 05 February 2006 at 2:50 PM

The Toon shaders have options for transparencies... but i'm right now working to add those material to my app. The picture is only using the "single colors" shader. I didn't use the "Highlight", the "reflective", the "raytrace", the "FX" and the "Texture" shaders. For now, everything is implemented, except the FX and textures shaders. I'm working to add the textures shaders, because the transparency toon shader are essential. Once i have done this, i'll post a screenshot of the same picture (post 12) with the transparency shaders.


Hanz posted Sun, 05 February 2006 at 3:00 PM

Olivier's shaders are simply so GREAT and EASY to use...the results are stunning, IMO.

isacatcar1 posted Sun, 05 February 2006 at 8:11 PM

I'm Buying. Thank you everyone.


semidieu posted Mon, 06 February 2006 at 4:47 AM

OK... reworked the scene... with transparencies.... Modified the eyes and the floor of the bridge... I am rendering anither one, with lots of transparencies to show how it looks. Some stats: 230 materials (!) converted in 3 minutes and 25 seconds.

aeilkema posted Mon, 06 February 2006 at 4:59 AM

Looks even better now!

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


semidieu posted Mon, 06 February 2006 at 6:48 AM

And one with lots of transparencies... 60 materials converted in 1 minute and 15 seconds.

semidieu posted Mon, 06 February 2006 at 1:40 PM

And a new one, with the Black % White toon shader... 135 materials in less than a minute... (faster, because must not analyse the texture...)

aeilkema posted Mon, 06 February 2006 at 2:13 PM

I find it hard to believe you did set up all of toon materials in less then a minute. I've been doing a lot of scenes already, but I can't do it so fast.... Am I doing something wrong, is there a secret I don't know of? How can you apply 135 materials in less then a minute or even apply one tone shader to so a number of figures and clothes? I'd love to know how you go about doing this....

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Olivier posted Mon, 06 February 2006 at 2:23 PM

This is his software that does the job for him. :) Pretty cool, eh? Semidieu, you need to add some features: Outline width AO response, and AO on or off Backlight FX width Anti-Light FX width Type of shader Texture Trans Bump It should be editable for each figure or prop: one setting for each with an option to have the same play of parameters to be applied on the whole scene. If you can all of this, you have some gold in your hands! :D


nruddock posted Mon, 06 February 2006 at 2:23 PM

See post #9. There is an application / script involved.


semidieu posted Mon, 06 February 2006 at 3:57 PM

I was already thinking to add these features... For instance, you can: - Select the material or actor where you want your toon shader. This mean you can apply different shader to different part. I will do some pictures tomorrow to show this... - All shader from the package are now useable; - It add the transparency when necessary; - it add the bump if available (and if you want). Now, i must make it more user friendly and add those little options Olivier said above. I will try to do this as fast as possible, but i broke my arm last thursday... so i'm writing/coding with one hand... But that mean also i can't go to work ;-)


semidieu posted Mon, 06 February 2006 at 4:00 PM

Attached Link: http://poser.rois-sorciers.com/ShaderWorks/index.htm

Just to add this about the application: It's for Windows XP... and you must have the Framework 1.1 installed for it to work. It's actually in Beta and the version available DO NOT contain the "module" to automate the toon shaders... I hope to make it available very soon (perhaps until the end of this week...)

carodan posted Mon, 06 February 2006 at 5:09 PM

What's Framework? Where do I get it?

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



Olivier posted Mon, 06 February 2006 at 5:29 PM

Microsoft, dear! Microsoft! :) Go to Windows Update site. ;)


nruddock posted Mon, 06 February 2006 at 5:29 PM

Attached Link: http://www.microsoft.com/downloads/details.aspx?FamilyID=262D25E3-F589-4842-8157-034D1E7CF3A3

See attached link. You should also be able to get it via Windows update.

carodan posted Mon, 06 February 2006 at 6:15 PM

Ta.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



dallas40m posted Tue, 07 February 2006 at 1:07 AM

Will this set work with Daz Studio?? If not is one for D/S a possibility in the future?? Thanks. :D

Warmest Regards,

Dallas


aeilkema posted Tue, 07 February 2006 at 2:12 AM

"Will this set work with Daz Studio?? If not is one for D/S a possibility in the future?? Thanks. :D " No it doesn't, since it is based completely on the P6 material engine and takes advantage of it's advanced features. D/S works complete differently with materials and misses these advanced features, but what else do you expect from a free application? Olivier would have to completely re-write all of the materials and that takes another year :-) You really need to upgrade to Poser 6 and get rid of the toy, if you want to play with the big boys ;-) @semidieu, sounds like a cool application. I didn't see that you created an application to apply the shaders this quickly. Unfortunally Framework 1.1 is involved, so I'll pass. I really dislike Framework 1.1 a lot, it always messes up my system, just like MS dot net. I could really use the application once you get permission to let it works with the shaders, but I'm not willing to install Framework 1.1 for it.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


semidieu posted Tue, 07 February 2006 at 6:44 AM

Here's another one, using the texture toon shader. I onlx had to edit 4 materials (eyebrows and eyelashes, the sword ring to gold and the gryphon eye), due to an "issue" of the application. When there is no texture map, it does has it where one. The default color is then white... I don't have any problem with the framework 1.1... Did you install all the updates ? This could be an issue. I didn't thought it could be an issue, because i always had this installed on my machine without problems...

Olivier posted Tue, 07 February 2006 at 6:46 AM

I have it too and have no problem.


aeilkema posted Tue, 07 February 2006 at 6:54 AM

" don't have any problem with the framework 1.1... Did you install all the updates ? This could be an issue. I didn't thought it could be an issue, because i always had this installed on my machine without problems..." Most likely it doesn't cause any problems on your machine at all. I'm working with an application that allows me to create and code 3D interactive worlds and a few apps related to it. When using Framwork and a number of them at the same machine, I'm getting errors. I'm not dependant on Framework at all, but do need the others, so that's why framework is no go at my pc.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


dallas40m posted Tue, 07 February 2006 at 10:13 AM

Frankly, I dont consider Daz Studio a toy. Thanks for the insult.

Warmest Regards,

Dallas


Olivier posted Tue, 07 February 2006 at 10:16 AM

I'm sure it wasn't meant in an evil way.


Ghostofmacbeth posted Tue, 07 February 2006 at 12:15 PM

aeilkema just has to say something about DAZ anytime it presents itself ;)



semidieu posted Tue, 07 February 2006 at 12:26 PM

For DAZ|Studio, i'm looking if it's possible to make some module of my application compatible... But the ART MATERIALS won't work...


dallas40m posted Wed, 08 February 2006 at 12:28 AM

Thanks for the answer! I hope you do find a way. Maybe if they finally release the SDK you may find a way. Thanks. :D

Warmest Regards,

Dallas


carodan posted Wed, 08 February 2006 at 2:05 PM

I installed Frameworks 1.1 and updated as much as I could find, but I can't get the ShaderWorks to work - I can't get the file unzipped and it says that the file may be corrupted etc. My partner suggested it might be because I'm using Windows XP Home - she has to use XP Pro for various aspects of her Web design. Any suggestions?

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



Olivier posted Wed, 08 February 2006 at 2:07 PM

Redownload the zip.


carodan posted Wed, 08 February 2006 at 4:01 PM

Aha! Got it. I'd redownloaded it twice already with the same negative results, but gave it another go anyway. Glad I did. Very cool, and thanks semidieu. Will play more later. Thanks Olivier.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



semidieu posted Thu, 09 February 2006 at 7:07 AM

The zip issue is really strange... I had the same problem with another freebie... I don't know what is happening... Just a little update... Olovier should receive today a "special" version with the Art Material module. Once he agree, i will put an update on my website.


carodan posted Thu, 09 February 2006 at 1:15 PM

Cool. I still haven't had much of a chance to play, but from what I can see this is going to be so useful. You guys really are very clever.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



semidieu posted Thu, 02 March 2006 at 8:24 AM

Attached Link: http://poser.rois-sorciers.com/ShaderWorks/index.htm

I finally updated my website with the ShaderWorks ART MATERIAL module. And yes, it's FREE ! You still need the ART MATERIAL by Olivier ;-) Please, read the instruction before running the application (you can download the instruction in the download page or simply download the "full" package). ShaderWorks will run on a computer with the Framework 1.1 installed. There is, currently, an issue with 64-bit machine. I hope it will solved very soon. Also, take a look at the download page and the status of the module. Every modules are working, but some of them aren't yet completed. If you're interested in testing these modules or have new/better idea, you can send me an email (look at my website). Finally, always do a backup before deleting/overwriting any files...