madmax_br5 opened this issue on Feb 05, 2006 ยท 26 posts
madmax_br5 posted Sun, 05 February 2006 at 5:22 AM
Managed to make a decent brick texture. Here's a test render: Download for bryce 5 here (24k zip) Here's the DTE screenshots: It needs to be adjusted for the alignment but i'm too tired, someone else feel free! :)
Mahray posted Sun, 05 February 2006 at 5:39 AM
Very impressive!
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Dann-O posted Sun, 05 February 2006 at 6:15 AM
Looks good. ther eis a lto ther ein the DTE ti is just so mysterious that most of us look at it and go huh. Great work I am glad you found a solution.
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TheBryster posted Sun, 05 February 2006 at 7:15 AM Forum Moderator
Looks like you've cracked the secret of the DTE!
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drawbridgep posted Sun, 05 February 2006 at 7:52 AM
madmax_br5 posted Sun, 05 February 2006 at 1:39 PM
I just think of it like photoshop...you have three layers, and you can chose how to blend them, and the noise and phase dialogs are like applying filters to the image. Noise is the base texture, the filter dialog effects the alpha channel of that noise, and the phase effects the internal structure of the noise. Phase is very important. It's how you get "fluidic marble" or wavey bricks, because it adds a secondary pattern to the noise pattern.
diolma posted Sun, 05 February 2006 at 1:59 PM
Many thanks madmax:-)) That's an excellent description of the set-up! I'll try this in Bryce 3, it should work:-) Cheers, Diolma
Rayraz posted Sun, 05 February 2006 at 4:27 PM
excellent! that's great! Takes some inspiration and creativity to come up with a solution like this one, though once done it's a remarkably simple concept and makes me wonder why I didn't think of it myself :-P But that's how it works most of the time ;)
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AgentSmith posted Sun, 05 February 2006 at 4:34 PM
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ysvry posted Sun, 05 February 2006 at 6:13 PM
only point is that the stones are lined up to evenly try to solve that too in dte, in reality houses are hardly build this way.
madmax_br5 posted Sun, 05 February 2006 at 6:21 PM
oops must have zipped the old file!!!!!! Here it is fixed, thanks for pointed that out Let's hope this works...
madmax_br5 posted Sun, 05 February 2006 at 6:23 PM
I renamed the file so the first link should work as well.
InfernalDarkness posted Tue, 07 February 2006 at 2:43 PM
that's an awesome texture madmax! great for sandstone blocks, for certain. still, nothing beats UV mapping for lining things up, for example notice the discontinuity where the top (circular) face meets the sides? It would work fin on a cube or pyramid, but a cylinder might require a different mapping mode? spherical?
FranOnTheEdge posted Sat, 11 February 2006 at 3:30 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 11 February 2006 at 4:00 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
InfernalDarkness posted Sat, 11 February 2006 at 5:09 PM
after all is said and done, I'm still not certain WHY Diolma needed procedural textures...?
AgentSmith posted Sat, 11 February 2006 at 5:29 PM
In a lot of cases, procedural textures wrap better than image textures and are WAY lighter in Kb/Mb on a scene. Especially in a case of an extensive castle, you could save tons of Mb's by using procedural, rather than many image textures. AS
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diolma posted Sat, 11 February 2006 at 5:32 PM
LOL, Infernal... I needed them 'cos I didn't have any relevant texture-maps that I could apply. If necessary I will repost the reference pics that I have in this thread to explain, but it's about trying to texture a model of "Castle Amra" in Jordan that I'm trying to create. You can, of course just Google for your own references ('cos that's how I got them), but all the references I came up with were too small to be able to extract textures from. And I can't afford a trip to Jordan.. Cheers, Diolma
InfernalDarkness posted Tue, 14 February 2006 at 6:15 AM
i'd cruise on over to mayangs.com and dig through their wonderful textures, they have a great many and i think you'll be impressed!
diolma posted Tue, 14 February 2006 at 2:09 PM
Hi Infernal I copied your link, went there, and looked and got confused.... (Sorry if the pic is a bit big - when I tried to resize it the text became unreadable...)
AgentSmith posted Tue, 14 February 2006 at 3:11 PM
Attached Link: http://www.mayang.com/textures/
You want this link. AS
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diolma posted Tue, 14 February 2006 at 3:37 PM
Many thanks AS! :-) Not sure where my pic (in post 20) went, if my post was edited by 'Rosity I have no problems with that, just want to know how the post was altered..:-) Of course, I may not have posted it poperly, not unusual for me... Copying that mayang link to HD now... Cheers, Diolma
AgentSmith posted Tue, 14 February 2006 at 3:49 PM
I moved the pic out, so members wouldn't have to scroll way back and forth to read the posts at the top, lol. When I get the basics of the new Bryce Backroom finished (hopefully) before this month is up, I have about 130 links to texture websites that will be listed (permanently), so members can always have easy access to them (along with links to a whole bunch of other 3D-related stuff. AS
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diolma posted Tue, 14 February 2006 at 4:12 PM
:-)) at AS! I didn't know that moderators could edit members posts. Butyou were right to do so in this case - it would have confused people:-) Looking forward to that new Bryce Backroom... Cheers, Diolma
AgentSmith posted Tue, 14 February 2006 at 6:16 PM
We can't, but they did give us the ability to JUST delete an image out of a post. Yeah, I (eventually) want the Backroom to be the one-stop-shop for Brycers, links to ANYTHING that would relate to Bryce and/or 3D in general. AS
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FranOnTheEdge posted Wed, 15 February 2006 at 3:46 PM
Attached Link: Fran's Textures
I have some textures on my website, desert textures as well as the bricks, and some metal textures too. You could also try: http://www.franontheedge.com/deserttextures.html for the desert textures and this: http://lemog.free.fr/lemog_v5/index.php?cat=4 for Lemog's Textures, that's an excellent site by the way.Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)