Forum: Poser - OFFICIAL


Subject: Speaking of Lightwave stuff...

SamTherapy opened this issue on Feb 05, 2006 ยท 6 posts


SamTherapy posted Sun, 05 February 2006 at 12:51 PM

I have some awesome looking Alien typr Lightwave stuff but they are ludicrously high poly count. Anyone know of a relatively painless way to reduce the poly count so Poser won't cry when I try to shoehorn them in?

Don't have Lightwave, BTW, I'm converting them with Deep Exploration.

Message edited on: 02/05/2006 12:52

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


nruddock posted Sun, 05 February 2006 at 1:07 PM

Blender has polygon decimation.


SamTherapy posted Sun, 05 February 2006 at 1:33 PM

Thank you.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


RealDeal posted Sun, 05 February 2006 at 8:35 PM

Polytrans does a good job of converting and shrinking poly counts; if you are talking about a something thats a lightwave freebie, point it out and I'll see what i can do.


SamTherapy posted Sun, 05 February 2006 at 9:35 PM

Attached Link: http://www.lwg3d.org

Right you are. Many thanks. There are some first class Alien models at the linked site. The ones I'm really interested in are the Space Jockey and Nostromo.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


RealDeal posted Mon, 06 February 2006 at 4:56 AM

Yike. that jockey is too big for my RAM to handle.