StealthWorks opened this issue on Feb 05, 2006 ยท 10 posts
StealthWorks posted Sun, 05 February 2006 at 7:08 PM
If anyone is up for a challenge I could post a better photo of the room and remove the plant and table & chairs!
ren_mem posted Sun, 05 February 2006 at 8:12 PM
Kixum mentioned this in the shadow catcher tut in the backroom, but no details about compositing I don't believe. Might check it out tho as a place to start.
No need to think outside the box....
Just make it
invisible.
Ringo posted Sun, 05 February 2006 at 9:06 PM
Kixum posted Mon, 06 February 2006 at 10:56 AM
You would bring your image into the backdrop, insert a plane into the scene, texture it to be as similar to the floor in the actual image as possible, setup lights which would match the room as close as possible, build the table and chairs, position the camera then render. -Kix
-Kix
StealthWorks posted Mon, 06 February 2006 at 12:38 PM
thnaks for the suggestions. Very impressive Ringo!
sfdex posted Mon, 06 February 2006 at 5:38 PM
I've inserted objects from Carrara into photographic backgrounds, but the thing I find most difficult is lining the shot up with the camera in Carrara. Try to get the focal length of the lens on your camera and duplicate that in Carrara (Carrara's cameras are roughly 35mm camera equivalent). It looks like your camera is about 5 feet above the floor, and not square on to the back wall, so you'd need to match that in Carrara as well.
It can be done, but Carrara might not be the best tool for the task.
sfdex posted Mon, 06 February 2006 at 5:41 PM
As I think about this more, it would be a fairly easy task to build the room in Carrara -- then adding the platform would be as simple as inserting a cube.... I think building the room entirely would be fun and a great learning experience. You can get photographic textures from the real walls and floor, too, so your textures match well. Some careful measuring and you should be good to go. Good luck! - Dex
StealthWorks posted Mon, 06 February 2006 at 5:45 PM
WOW!!! Hey thanks so much sfdex. thats excellent work. I guess its all about the right tools for the right job and sometimes 2d is a better option for visualization. having looked at this maybe doing this for real isn't such a good idea. You may just have saved me a packet Thanks again!
sfdex posted Tue, 07 February 2006 at 12:22 AM
Glad to help. You still might want to build the room in Carrara just for the experience. Could be fun, and then, hey, you never know what other strange ideas you might come up with! - Dex
sparrownightmare posted Thu, 16 February 2006 at 8:36 AM
The only problem with using 2D is getting the lighting to properly match what it would be in real life. I would just model the whole thing. That room is so simple, it would take less than an hour to do it well.