almostfm opened this issue on Feb 06, 2006 ยท 5 posts
almostfm posted Mon, 06 February 2006 at 3:32 AM
I've got a couple of prop questions I hope somebody can answer. I recently imported a nice lwo of a Mustang, but of course I now need to reset the materials. The problem is that all the material zones are in French, and my French is just good enough to get my face slapped :-) Before I start tearing the file apart, can I open the pp2 in something like NoteTab Light, and change the names to English? Second, there is quite a bit of detail in the interior, but it's a little tough to see with the doors closed, and of course there aren't any morphs. Is there any to essentially make the doors "separate" so I can rotate them (I'd obviously need to shift the origin so that it's at the front of the door). Thanks!
ynsaen posted Mon, 06 February 2006 at 4:02 AM
Yes. Although you'll have to also rename the material zones inthe actual object itself.
Message edited on: 02/06/2006 04:02
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Little_Dragon posted Mon, 06 February 2006 at 5:25 AM
You can use Poser's grouping tool to select the polys that make up the doors and spawn new props off that. You'd need to do the same for the chassis.
ellocolobo posted Mon, 06 February 2006 at 3:43 PM
Little Dragon> Do you know of a tut someplace on how to do that? One for "Dummies" Thanks
Little_Dragon posted Tue, 07 February 2006 at 10:18 AM
Doc Geep probably has some primers on the subject somewhere.
Try these:
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1654547
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1700933