amacord opened this issue on Feb 06, 2006 ยท 18 posts
amacord posted Mon, 06 February 2006 at 7:39 AM
dadt posted Mon, 06 February 2006 at 7:50 AM
I always move the transmapped eyebrows back inside the head in Poser so they are not visible and rely on the texture map for the eyebrows.
amacord posted Mon, 06 February 2006 at 9:20 AM
hi dadt!
call it a question of taste.
blond hair and lashes together with dark brows often looks unnatural, and most characters come together with very dark brows.
so the first thing i do with a new character is to take the facemaps and get rid of the eyebrows in p-shop.
A.
Message edited on: 02/06/2006 09:25
pakled posted Mon, 06 February 2006 at 11:38 AM
move the eyelashes back..d'oh! why didn't I think of that?
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
amacord posted Mon, 06 February 2006 at 12:22 PM
obviously i didnt really explain what i want...sorry, my mistake. i dont want to get rid of the eyebrows, they are perfect where they are. i want to get rid of those lines where you can see the background.
dadt posted Mon, 06 February 2006 at 1:35 PM
Amacord I do the opposite and add blonde eyebrows in Photoshop.
PJF posted Mon, 06 February 2006 at 4:00 PM
amacord, what is this picture of? A Daz Studio preview or render; a Poser preview or render; a Bryce preview (OpenGL, etc) render; or ...? It is unusual (to me, anyway) to see the background through the eye sockets on a Poser figure - I suspect that whatever is causing that is causing the edge transparency on the brows. If this is a Bryce image, I'd say the export/import of the Poser figure has gone wrong.
amacord posted Mon, 06 February 2006 at 5:29 PM
PJF posted Mon, 06 February 2006 at 5:44 PM
Which figure is this, Andi? Looks a bit like a Neftis character from that snippet.
amacord posted Mon, 06 February 2006 at 6:15 PM
sorry PJF, i cant tell...it was a freebie at 3DC some years ago and i played with the morphs again and again.
amacord posted Mon, 06 February 2006 at 6:45 PM
hey PJF, i searched at 3DC as well as here but failed.... at least i found the zip. heres what the readme says: Rose: A mature character for V3 by Jangos carllar@hotmail.com
PJF posted Mon, 06 February 2006 at 7:08 PM
OK, it's V3, that's what I needed to know. I've just been messing with a figure (Steph2) that I couldn't find a brow transmap for - d'oh! I'll try with V3
PJF posted Mon, 06 February 2006 at 7:53 PM
V3 exported as OBJ from Poser4; imported into Bryce5 (not DAZ 5.5).
On yours I still suspect some corruption to the model during export-import. It doesn't look like a transmap issue - too even around mesh.
PJF posted Mon, 06 February 2006 at 8:06 PM
BTW, just to be clear, I did try this with your render settings (premium, no specials, shadows off) and there was no error. Picture looked even more grim so posted a more normal shot. ;-)
amacord posted Mon, 06 February 2006 at 8:44 PM
ive spent the last 20 minutes staring at your image, scratching my head and having not the faintest idea of what could be wrong.....
anyway, its 0348 hrs here, so have a good night!
Message edited on: 02/06/2006 20:48
PJF posted Tue, 07 February 2006 at 6:37 PM
The head on the right was exported from Poser with the "Brows Gone" morph set at 0.010. This meant the meshes for the brows were sunk into the head mesh slightly. When rendered in Bryce with a transmap applied, there is a thin line of see-through surrounding the brow.
The head on the left was exported from Poser with the "Brows Gone" morph set at -0.020. This meant the meshes for the brows were mostly in front of the head mesh. When rendered in Bryce with a transmap applied, there is barely any see-through visible around the brow.
If your problem is related to this, the workaround is to ensure the brow meshes don't intersect with the head mesh. Hopefully this is possible without having the brows appear to be obviously floating in mid air.
amacord posted Tue, 07 February 2006 at 7:08 PM
wow, hey you really tried it! thats the knights cross for you - or whatever medal you prefer....damnit, i started feeling like a ..... loon!
yes, heres my - now our - problem. ive tested v2 this day - same, same....
i had the hope there might be some smart one-click-way,
something like
Q: why are tranparencies not transparent?
A: did you check "blend transparencies"?
you know what i mean?
thank you very much for your engagement,PJF!
A.
Message edited on: 02/07/2006 19:11
PJF posted Tue, 07 February 2006 at 7:32 PM