Forum: Bryce


Subject: OGLE - GOOGLE - OPENGL TUT

marcfx opened this issue on Feb 07, 2006 ยท 10 posts


marcfx posted Tue, 07 February 2006 at 12:42 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=2572555

A special thanks to deadhead over at Vue forum who has managed to help in the OGLE mystery for 3D models from Google Earth. ==================================================== so just a few my experiences: 1., How to install is not problem, instructions at: http://ogle.eyebeamresearch.org/readme are OK, problem is it doesnt work for many users (Google wont start). Probably because of complicated settings in config files. Fortunatley, some good soul posted his config file in forum at http://sourceforge.net/forum/forum.php?forum_id=533374 and it worked for me. I hope its still there: http://rapidshare.de/files/12465613/Google_Earth.zip.html. There are 2 files, which have to be copied into Google Earth directory. 2., Start Google Earth, below main window uncheck everything except buildings and terrain. Then find some nice place with buildings, zoom it as you like and press ctrl+shift+a. It is combination chosen by author of config file, it can be changed. 3., After that you should have in Google directory file ogle.obj. It is 3D model of your Google screen. In directory called Frame_something are png images that should be texture maps for model (as I read somewhere) but I didnt tested it. 4., I imported model into Cinema 4D for small corrections. Be aware, model is very small so it needs to be dramatically resized. I dont know how it works in other 3D applications, but in Cinema4D I have a lot of strange connections between points and polygons, so I use Optimize function for every part of model. Of course you can delete unwanted parts. Then is model ready for use in any program that accepts obj. files. P.S. Just now tested: I thought that only buildings can be exported, but on Grand canyon it works too, unfortunately mesh is in very low resolution. Looking forward to your creations and excuse my english :) ============================================= A big thankyou DeadHead for your time and trouble.....and your English is good :) Marc :)


Smile, your dead a long time :)