Momcat opened this issue on Feb 07, 2006 ยท 6 posts
Momcat posted Tue, 07 February 2006 at 1:22 PM
thefixer posted Tue, 07 February 2006 at 2:54 PM
That's a new one, not seen that one yet!
Injustice will be avenged.
Cofiwch Dryweryn.
Momcat posted Tue, 07 February 2006 at 3:01 PM
It seems to be the "Apply to All" function going buggy when the other zones already have nodes on them. I figured out a workaround by setting up my material and saving it, then deleting all materials from the object. THen I can apply the shader and apply to all is fine, or nearly fine..still weird. X_X;
SamTherapy posted Tue, 07 February 2006 at 7:17 PM
It's a known thing, referred to as "Node Creep". Dunno why it happens, though. It also happens with shaders in P5, notably Ajax's for some reason.
Coppula eam se non posit acceptera jocularum.
Momcat posted Tue, 07 February 2006 at 8:09 PM
"Node creep"..it's creepy all right >_<;;
R_Hatch posted Tue, 07 February 2006 at 8:20 PM
It seems as though Poser always insists on pasting nodes in a slightly different position than where they were copied from. This can be irritating at times, and some of us try and compensate by pre-positioning the nodes before copying them. However, in much the same 'clever' way that it insists on not allowing easy workarounds for the horrible light bugs, it seems to have the ability to make things even worse in this case. Bottom line: don't reposition nodes prior to copying. If you are creating a product for sale, copy/paste them as normal, then reposition manually before saving.