Forum: Vue


Subject: Rain animations and footprints

spikboi opened this issue on Feb 08, 2006 ยท 4 posts


spikboi posted Wed, 08 February 2006 at 4:04 AM

Hi, what is the best way to animate and create rain in vue 5 esprit? I'm also looking for a way to add footprints behind my characters when they walk, what do you suggest?


Trelawney posted Wed, 08 February 2006 at 4:33 PM

Attached Link: http://www.e-onsoftware.com/support/Forum/attachments/2/3/809/Rain%20Test%201a.jpg

Hi Spikboi

The simplest way to create rain/snow in V5E is covered in a tutorial in the V5 manual and basically involves putting two rotating cylinders (of different diameters) around the camera, with a semi transparent material with rain/snow particles on them

In V5I however, you can also create an EcoSystem of raindrops and animate using a Python Script.

Here's the script and example over at C3D (see example screenshot)

http://www.cornucopia3d.com/forum/viewtopic.php?t=1274

I do realise this is V5I and you have V5E only - but just to show the possibilities..

Footprints (hmm tricky) - i've not seen done in an animation yet, but am sure there might be a few ways to do this with a bit of ingenuity...

Kind regards


EdW posted Sat, 11 February 2006 at 3:40 AM

I ended up with a whole bunch of booleans to make footprints in V5. Mine was two ladies walking on a sandy beach. I used the feet from the Poser obj files and created booleans for each step. Like I said it's a PITA since you have to copy, move and align the feet for each step and then make sure the boolean didn't show until the right frame. It's a lot of work and is time consuming as all get out to do. I did work. I don't think I'd do it a second time though. I'd just do it in C4D if I was to do it again. Ed


Trelawney posted Sat, 11 February 2006 at 10:48 AM

I had another think about this and was wondering if it would be easier to create an animated horizontal alpha-place with the foot prints appearing as bump marked textures on the sand beneath, over a number of frames. Of course you'd have to time the frames and position to match the footsteps - but it's just an idea for now. Kind regards