Forum: Bryce


Subject: Texture blending

kromekat opened this issue on Feb 08, 2006 ยท 5 posts


kromekat posted Wed, 08 February 2006 at 8:12 AM

Hey folks,

Something I have never previously needed to do, but now find myself stumped by! - I am wanting to blend 2 bitmap textures in the A and B channels - a moss and a mud on a terrain, mapped parametrically. I need the moss/grass to be on the top/plateaus, and the mud to gradually blend down the slopes.

Now, I can get this to work by by having the moss in the B, and the mud in the A, but what I want to be able to control is the altitude at which this blend occurs - at the moment, the only way I can see to do it. is to scale the whole damned terrain up, since it appears to be goverend by some external world scale!?! - where is the altitude defined where these textures blend together? - can I just control it relative to the terrain?

Adam :)

Message edited on: 02/08/2006 08:12

Adam Benton | www.kromekat.com