Forum: Bryce


Subject: Bryce cityscapes from Photoshop: Heightmaps part 1

Quest opened this issue on Feb 09, 2006 ยท 38 posts


Quest posted Thu, 09 February 2006 at 12:02 AM

With all the posts about Ogle OpenGL grabbing 3D objects from gaming environments (questionably legal at best) and seeing that some Brycers use dungeon and maze maps converted to heightmaps, I was busy developing a nighttime city skyline lit window texture in Photoshop and realized that using the same techniques I can create oodles of cityscape building heightmaps right out of Photoshop. Could even derive a Photoshop action preset and the whole process can be made almost automatically in a couple of keystroke query entries.

Ive tried to be as detailed as possible in explaining the procedure, unfortunately this requires a fare amount of images and given the forums restrictions on image resolution I had to split the tutorial up so that it would fall within those restrictions. To retain image integrity given their size, I opted to post them in PNG format. I realize that some browsers, especially older ones, may not be able to handle that format. To those good people I offer my apologies. I intend to make the entire tutorial available from my website in its scrollable form at a later date. If you are one of those people whose browser does not accept the PNG format and are interested in the tutorial, please IM me so that I might get an idea as to how many are interested and this would expedite my making the tutorial available.