ShawnDriscoll opened this issue on Feb 10, 2006 ยท 15 posts
ShawnDriscoll posted Fri, 10 February 2006 at 1:11 AM
ren_mem posted Fri, 10 February 2006 at 1:24 AM
nice shonner.
No need to think outside the box....
Just make it
invisible.
brainmuffin posted Fri, 10 February 2006 at 2:48 AM
I didn't realize they were so old. I remember them being big in the 80s thanks to that memorex ad.(it was memorex, wasn't it?)
ShawnDriscoll posted Fri, 10 February 2006 at 3:35 AM
They're still made. $5,000 each. There are immitations out there as well.
MarkBremmer posted Fri, 10 February 2006 at 6:20 AM
Well done! Good subtle detailing too...
ShawnDriscoll posted Sun, 12 February 2006 at 3:33 PM
Attached Link: http://www.shonner.com/drafts/hexagon_grand_confort_chair.htm
Thanks for your comments. Here's the optional puffy version. The link will take you to a Quick-Step guide to modeling this chair.Message edited on: 02/12/2006 15:39
ren_mem posted Wed, 15 February 2006 at 10:18 PM
You know I think I like puffy more...seems to have a bit more character. Looks really nice shonner.
No need to think outside the box....
Just make it
invisible.
ShawnDriscoll posted Thu, 16 February 2006 at 1:58 AM
ren_mem posted Thu, 16 February 2006 at 4:32 PM
Nice, altho you might want to try some less contemporary combinations. I would think for bump/displacement some graininess maybe similiar to cellular or some leather maps(real fine holes)It is skin so you should have lots of practice :)Looks like you want to sit in it.
No need to think outside the box....
Just make it
invisible.
MarkBremmer posted Thu, 16 February 2006 at 4:36 PM
Actually I wouldn't add any bumps to it. I'd put a leather texture as a mixer in the shininess channel - more control, no render speed penalty for a bump texture. But, it's not my chair! ;)
bwtr posted Thu, 16 February 2006 at 5:01 PM
Mark I am astounded by Carraras texturing principles. Putting a texture in the shininess channel--blow me down! I have been going through the texturing in the manual, slowly, again, and no doubt a moderately small clear explanation of it's workings would be very welcome. We regularly get wonderful solutions and follow by rote stuff but without the whys and wherefores involved.
bwtr
MarkBremmer posted Thu, 16 February 2006 at 5:05 PM
Well, that's what forums are for! :-D
ShawnDriscoll posted Thu, 16 February 2006 at 5:31 PM
I did use Athena's skin on the cushions. It no longer looked like something I'd want to sit in or own though. But I will try using a mixer with the shine. I'm trying to avoid making the chair look like it was dipped in shoe polish.
ShawnDriscoll posted Fri, 17 February 2006 at 1:40 AM
ren_mem posted Fri, 17 February 2006 at 7:09 AM
Looks good. I don't know what to say about a skin chair..except gross :). I am sure cows feel that way. Actually, Mark has a good point. Once you understand what shininess(also called glossiness) is for then it makes sense to use that kind a shader there, ties in well w/ color/diffuse channel.Same of all the channels..there are usually so many ways to go about something.It's really worth it to just experiment with what you can do in all the channels. Learning how to make the proper maps for each makes the textures really come alive.I am really glad to see that carrara's texturing support is very much on par w/ some much higher end packages.I can see why people like zbrush so much and using it w/ carrara also.
No need to think outside the box....
Just make it
invisible.