Forum: Poser - OFFICIAL


Subject: Shucked the armor and finally did my first nude.......

logansfury opened this issue on Feb 13, 2006 ยท 11 posts


logansfury posted Mon, 13 February 2006 at 1:33 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1156068&Start=1&Artist=logansfury&ByArtist=Yes

Yep. Guess valentines day put me in a funky mood, but Ive done my first "style switch". Fear not - no sword, no temple. Ive still SOME pride for craps sake. Its not even Victoria, but Stephanie..........1.0 For a first in this style, im pretty pleased with it, but ive gotten jack for critiques, so Id love to hear from some of the many people around here that render circles around me on a regular basis ;) No, the nudity aint here in the thread (ya degenerate, you) tag enabled cause of linked nudity. I mean really, you can see the whole back of her front, or words to that effect. Link above, lemme have it technically I can take it :) thanks for readin, Logan

Helgard posted Mon, 13 February 2006 at 1:39 AM

Logan, I like the wet effect, but I honestly think the hands look terrible. Stand in front of a mirror, and put your hands above your head like that. Are your fingers going to be that straight? The hands look like default hands that have not been posed at all. (PS This is meant as constructive criticism, hope it's taken that way.)


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logansfury posted Mon, 13 February 2006 at 1:47 AM

Good Call Helgard!! Thank you for the extra eys :) Im gonna do an upload edit with a more relaxed hand posturing. Anything else to note anyone? Opening .pz3 now, dun be shy!!!


logansfury posted Mon, 13 February 2006 at 2:23 AM

Hows this edit Helgard? EDIT: this is the new thumb and ive a pic with this pose ready to upload if the hands look natural enough. Orig full pic still in gallery and hasnt been updated yet

Message edited on: 02/13/2006 02:26


billisfree posted Mon, 13 February 2006 at 8:14 AM

I think it looks great. Hands are fine... most people don't catch the small errors. I think it needs less shine on the face, because that's where a viewer's eyes will look.


Bobasaur posted Mon, 13 February 2006 at 10:53 AM

I agree with the shine on the face being too much. I also notice that the water she's in is "smoth as glass" but there are two waterfalls near her. You've done a great job by adding the mist but I think the water itself needs more turbulence where she's standing. I with I could recommend a way to do that but I don't know how - unless you take apart a real photo in Photoshop and layer it around her(?????).

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diolma posted Mon, 13 February 2006 at 4:32 PM

Also agree with the shine on the face being too much. Logansfury, are you using P5/6? If so in the mat room you could plug a noise node (eg Granite) into the specularity sockets to "granulate" the effect. You'd probably have to fidle with the values to get the right effect... Above is an example with no adjustments. (NB - this was a very quick experiment with V3. Head texture only affected. Too many lights (my default setup).. )



diolma posted Mon, 13 February 2006 at 4:35 PM

The difference with a granite node attached (NB the reason for using Granite (with shades reduced to 2) is 'cos the noise node doesn't have a "scale" dial...

Cheers,
Diolma

Message edited on: 02/13/2006 16:36



diolma posted Mon, 13 February 2006 at 4:43 PM

You'd still have to play around to reduce the overall specularity, and as I said earlier, there are too many (5) lights in my default setup, it was just to give you something to play with.. (I was trying to do the examples within the 'Rosity 15-min deadline for posts. I failed. Got bounced back to main forum. I could have set up a better example if I'd known I had more time..) But anyway, hope that helps.. Play with the idea:-)) Cheers, Diolma Of course, if you're using a version of Poser that is pre V5, then ignore all the above:-((



logansfury posted Mon, 13 February 2006 at 6:10 PM

LOL yep Diolma, I did this render in P4 ProPack SR3. I do however have P5 installed on this machine and I do use it so ill be referring to this advice in the future :) The large square of shine on her cheek has been bothering me as well. I dont want to disturb the rest of the render by adjusting any lighting so ill address that in postwork. Thanks for the extra eyes everyone!!!


logansfury posted Mon, 13 February 2006 at 6:57 PM

OK ive done some really quick primitive postwork. The large square reflection on her right cheek is now a more narrow curved rectangle, and ive clonestamped out some "mesh crease" would you call it? Anyhow it was on the insides of each of her elbows. Thumbnail and gallery image both updated. The still water around her hips hasnt been addressed yet. maybe I can do something with redfields ripple plugin!