Monsoon opened this issue on Feb 13, 2006 ยท 12 posts
Monsoon posted Mon, 13 February 2006 at 8:13 AM
Attached Link: http://www.3dcommune.com/3d/store/more_info.mv?P1139578401
The Cosmosphere sci fi scene generator for Vue is now available. Check it out!!Elminster_ZK posted Mon, 13 February 2006 at 8:26 AM
O.O awesome.... drool....
"Walk down the right back alley in Sin City, and you can find anything."
animajikgraphics posted Tue, 14 February 2006 at 2:38 AM
Phantast posted Thu, 16 February 2006 at 6:52 AM
No indication what the product actually is, though. It's very badly presented. OK, some pretty scenes, but what are they? For all the store info tells you, you could be buying a bunch of pre-rendered scenes to use as alpha planes.
Monsoon posted Thu, 16 February 2006 at 11:24 AM
"A fully customizable cosmos for scene building" "Infinite stratospheric environments for your next planetfall" Doesn't sound like backdrop renders to me but if there's any confusion, my apologies.
war2 posted Thu, 16 February 2006 at 2:31 PM
well it sounds interesting but i have to agree with phantast, i would have enjoyed some in depth product description and some gui pics, wip images. sorry monsoon im sure its one more realy nice product from you but theres no explanation at all as to what you get for those 20 us$.
Monsoon posted Thu, 16 February 2006 at 3:03 PM
Ok...done. Or at least as much as can be. There is no GUI...it's a gigantic scene file. And all those pics are directly from it. Thanks for the input!!
Monsoon posted Thu, 16 February 2006 at 5:17 PM
Afterthoughts.....I opted for the scene file format instead of zipped mat and object collections so as to provide an example of how they are used and put together....a live tutorial kind of thing as opposed to a long winded written one. The same concept is behind the free stuff Island. Is it better just to provide zipped collections? Does the scene file take something away from a product? What do you think....I value these opinions.
Phantast posted Fri, 17 February 2006 at 7:04 AM
The key thing is to let the customer know exactly what they are getting, in as much detail as possible. People are not going to spend $20 on the basis of a few nice renders. You need to put somewhere the number of objects (broken down by type) and the number of mats (ditto). Phrases like "Infinite stratospheric environments for your next planetfall" are just hyperbole.
Elminster_ZK posted Fri, 17 February 2006 at 7:10 AM
Yep, Phantast.... that's advertizing... :D No, I agree - some concrete details would be nice...
"Walk down the right back alley in Sin City, and you can find anything."
war2 posted Fri, 17 February 2006 at 7:34 AM
nah not at all monsoon, the scene aproach actually makes it better in my humble opinion, the island was great and distributing it as a complete scene is a nice move on your part. but as phantast said, including the number of mats and objects etc in your product description will make your product more attractive to potential buyers. Explaining just as you did in this thread that it is a scene complete with x number of planets, atmospheres etc, etc will make it much more attractive in the buyers eyes and make sure you avoid any misinterpretations.
Monsoon posted Fri, 17 February 2006 at 7:37 AM
Thanks for your replies folks. I also agree...but as I'm still experimenting with this merchant thing, breaking down the details is something I overlooked with this one. I will remedy that. Thanks again.