cobalt opened this issue on Feb 14, 2006 ยท 62 posts
cobalt posted Tue, 14 February 2006 at 5:02 AM
Poser continues to evolve, from simply being a figure posing tool for artists, into a full fledged 3d character animation package. Like most of you, I've used several 3D programs - so here is a brief wishlist of some "standardised" things I'd love to see added to the next version of the program. 1) Render time readout: right now, you get a status bar, and that's it. I'd like to see a more detailled readout including Current elapsed render time, time for last frame rendered (if doing an animation), and total projected time for render to finish (total projected time for all frames to render, if doing an animation). 2) A particle system: Yes, there's a very nice add-on particles package for sale at DAZ3D. But it's lacking a lot of the features that I've come to expect from a particle system. It handles arrays, and that's it. No sprays, no gravity. It also doesn't create visible emitters. Having a proper, integrated particle system, of a more standardised design would be really nice. (the particle room, maybe?) 3) HDRI/spherical lighting: Yes, Poser6 has "sphere lights" but they don't use spherical mapping. What I mean by that is, it only uses a circular portion, of the middle of the image. It doesn't actually map your entire, rectangular image around an environmental sphere. And it would be really nice if we could use HDRI maps, too. 4) GI: you can buy plug in GI engines like Brazil, or FinalRender for the "big name" 3d programs. Something similar for Poser would be fantastic. That's all I've got for now. Anyone else?
Jules53757 posted Tue, 14 February 2006 at 5:11 AM
If you look into the archive, there is a real big thread about the wishlist for P X. I am pretty sure, it will take a while until the next Poser version will be on the market, until then we have to deal with the existing one and try to get the most out of it.
Ulli
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WandererWillow posted Tue, 14 February 2006 at 7:32 AM
Better model exporting. I have tried to export a model for use in a game project and when I use it in the game, it cuts down alot of polygons and destroys the general look.
ynsaen posted Tue, 14 February 2006 at 7:39 AM
That's not poser doing that -- poser doesn't reduce polycount. That's either the engine hitting the poly cieling it has per figure (Poser figures are way too high res for use in most games)or some other program in use.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
operaguy posted Tue, 14 February 2006 at 7:46 AM
The app needs to break out of it's 1Gig RAM container. 64-Bit support. Dual processor/dual core support. I realize this might mean a total re-write. If that happens, perhaps a name change of the app is in order; it would not be 'poser' any longer. But it would be worth $500. ::::: Opera :::::
Tyger_purr posted Tue, 14 February 2006 at 8:10 AM
But it would be worth $500. Poser doubling in price? D|S couldnt ask for anything better.
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operaguy posted Tue, 14 February 2006 at 8:20 AM
no, there would/could still be a lite version at about the same or lower cost as now, more than competetive with what you get for $250 now
blonderella posted Tue, 14 February 2006 at 8:48 AM
errr, being able to actually render scenes you build would be kinda nice ;P especially if you want to render them bigger, like 4000x4000 or even upwards...having to fight Poser tooth and nail to get a render over screen size gives me a pane where I don't have a window ;)~ Karen
Say what you mean and mean what you say.
ynsaen posted Tue, 14 February 2006 at 8:50 AM
THe 64 bit revolution still hasn't reached the critical mass of installed users to validate it. There would need to be 2 versions of the application still, in order to retain marketshare -- 32 and 64. Which means double the work. Possible, but I seriously -- as in, So seriously I'd put money on it -- doubt it will be in Poser 7. Perhaps 9, if they have shifted to an 18 to 24 month cycle, or 8 is they work on a 30 to 36 month schedule. It will most certainly happen, of that I have no doubt. I just think that getting one's hopes raised for it in the version to come next may be a bit of a stretch. A "lite" version of a program that retails for 250 in one version and jumps to 500 in the next is a recipie for disaster, especially in this particular case. My wishlist for Poser 6 is pretty simple and realistic: 1 - Improvements to the animation toolset such as: -- multiple timeline windows -- improved keyframing -- greater codec support 2 - Improved jp adjustment tools -- I dislike having to try and grasp a circle with my mouse -- it should be readily available. 3 - additional deformers 4 - Pretty figures 5 - Additional IK tools 6 - A larger python palette and expanded python interactions with the material and cloth rooms And, for my unrealistic ones: 7 - generic rigs for bipeds, quadrupeds, and hexapods. 8 - additional low level mesh adjustment tools.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Asciicodeplus posted Tue, 14 February 2006 at 8:56 AM
I would like to see some OpenGL/Direct3D implementation like in Deep Exploration/Deep Paint 3D, to be able to render and see textures, bump maps, specular lights, etc in real time and with full quality, even if that means the preview being slow, I dun care I just want to be able to preview as acurately as posible b4 I hit Ctrl+R and wait 3 hours for the final render . . .
operaguy posted Tue, 14 February 2006 at 8:57 AM
why would two-tier pricing be a disaster? we have it now Second, perhaps multi-core/processor and 4G+RAM support belong in the same 'box' as 64-bit, and one part of it could be implemented without the other. Perhpas not. third, what is the advantage of multiple timeline windows?
operaguy posted Tue, 14 February 2006 at 8:59 AM
asci, if want to see it pristine in the preview, wouldn't that take 3 hours?
Robo2010 posted Tue, 14 February 2006 at 9:03 AM
Attached Link: http://www.microsoft.com/windowsvista/default.aspx
A new MS OS is coming out at the end of this year. Was to be out in March. Hope Poser works on that.Message edited on: 02/14/2006 09:09
ynsaen posted Tue, 14 February 2006 at 9:08 AM
The disaster would be in userbase acceptance in a newly competitive environment, especially now that the low end is taken up entirely by that competitor. Note that Poser Artist and similar versions aren't a viable option any longer. The majority of consumers, when given an option between a price outside their range and a lower price at the top of it will generally choose too simply not do either. It's silly, and no, it doesn't make sense, but that's the funky truth of it. So it would significantly impact the growth of the market, which is more important by far. actually, I do expect support for the multi-core systems as soon as a common standard is developed that works equally well between the two competing standards there (Intel and AMD are, um, sorta having an issue there). I also expect renderfarm and multiprocessor use (with, hopefully, the 3GB switch) no later than 8. Given they've been working on P7 since the release of P6 (and to some extent earlier), its possible, but if they have an 18 to 24 month cycle (which is the norm for EF) then they'll be sorely pressed to achieve much of a huge rewrite there. I expressed myself poorly, re: timeline. When I'm animating, often 'm interested in adjusting several parts at once -- the default system in poser is a single timeline that you have to switch between the various dials on that part for, then change to another bodypart. Mulitple ones would allow me to make changes across a wider range of bodyparts, essentially allowing for greater control. Ockham has a python script that allows this already, and it is incredibly useful when doing those fine tune motions like hair or jiggle or that funky behavior of the hip when a person stops.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
operaguy posted Tue, 14 February 2006 at 9:17 AM
oh now i understand about the animation request, and I am totally on board! Gotta happen. Ockham....is that his script jiggle.py or ?
andygraph posted Tue, 14 February 2006 at 9:22 AM
operaguy posted Tue, 14 February 2006 at 9:23 AM
one thing EF could do (don't you love SIM-ing someone else's marketing department?) is offer a free version of Poser.
ynsaen posted Tue, 14 February 2006 at 9:24 AM
no -- it's a different one he did a while back when he ran into the same problem, lol. It's in freestuff here, though I don't recall the name. I'll say just download all of his scripts and setthem up, lol -- he's got some absolutely amazing stuff for animation, and if you haven't really dug into his backlist, you are missing out majorly. He's also got a nifty music script that would allow you to do something similar to the animusic videos. The only other wish I have is that they create a shader SDK or open up the shaders to development (unikely, but would be cool).
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
operaguy posted Tue, 14 February 2006 at 10:02 AM
lol, andy wants Poser --> Maya/MB
ynsaen posted Tue, 14 February 2006 at 10:07 AM
lol -- not a bad wish, just impractical :D
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
svdl posted Tue, 14 February 2006 at 10:11 AM
Hmm. There's a few things I'd like to see in Poser 7, and there's a few things I'd like in a P6 service pack. Let's start with the P6 service pack wishes: - hierarchy windows that open in a collapsed state by default, instead of expanded. I hate having to collapse the hierarchy in a full scene in order to find the relevant figures/props. - wider captions for the currently selected figure/prop in every palette/window that is being used. The preview window and the library palette are the most important. - configurable library palette width. I want to see those dratted names!!!! - import dialogs that remember from where I imported last. Each type of import (texture browsing, morph loading, object importing) should remember its last visited folder within a session. - fix the background image issue in Firefly. - increase the amount of decimal places visible in the Joint Editor. 3 is NOT enough, should be 5 at least. Those are very minor adjustments. Not worth a new version (and they should have been incorporated in Poser a LONG time ago!). For Poser 7: - Render to disk - Able to render more complex scenes, with more polygons and textures. Will probably require 64bit. - Able to render more than 1 figure with dynamic hair - Dynamic ropes - Pre-stretched cloth - Hierarchical library interface - Layers/groups - Dockable tool windows - Configurable menu, I want to be able to incorporate my favorite Python scripts in the menu! - Less waste of screen real estate. I know what a folder is, I don't want a ridiculously large icon taking up space! - In general, more OS-compliant user interface and keyboard shortcuts.
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andygraph posted Tue, 14 February 2006 at 10:16 AM
Anyway a realtime blending motion editor is need in poser ;-)
ockham posted Tue, 14 February 2006 at 10:41 AM
All I want, for the 84678596728569378th time, is clean keyboard action. A SINGLE LETTER should turn the various palettes on and off. PaintShop 7 shows how: just plain L turns the layer palette on and off, just plain C toggles the colors, etc. If this means sacrificing the precious and universally useful H-A-I-R function, so be it. And take Ctrl-A (destroy everything) away from the keyboard, for Christ's sake!!!!!!!
xantor posted Tue, 14 February 2006 at 11:14 AM
They should make firefly able to render double sided polygons like every other 3d app.
seattletim posted Tue, 14 February 2006 at 11:32 AM
1)A better library system. I wish I could but all the clothes for a figure in one file instead of having them all over the place (some as figures, others as proprs, etc) 2)A easy way to import files. Perhaps they should aquire Poser Porter 3) Ability to have more than one document open at once.
ynsaen posted Tue, 14 February 2006 at 11:40 AM
forgot the all powerful one, lol!!!! Mutiple Undo!!!
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
stewer posted Tue, 14 February 2006 at 11:42 AM
They should make firefly able to render double sided polygons like every other 3d app. Check "Normals_Forward".
Dizzi posted Tue, 14 February 2006 at 11:50 AM
actually, I do expect support for the multi-core systems as soon as a common standard is developed that works equally well between the two competing standards there (Intel and AMD are, um, sorta having an issue there). Err, what are you talking about? The operating system handles that well for many years now, there's no need for any new standard...
ynsaen posted Tue, 14 February 2006 at 11:56 AM
multicore isn't multiprocessor. There are some issues with the way that The intel instruction set (and the code in the OS used to run it) runs on AMD systems. AMD has filed an anti trust lawsuit and the two companies have entered into negotiations in order to solve the hardware aspect of the issue. In most cases, this won't be overtly apparent, but in processor intensive situations, such as 3D and games, it shows up with some interesting odd quirks here and there. Programs which take advantage of Intel's hyperthreading actually function worse and may introduce errors in complex calculations when run under AMD chips -- and the reverse is true as well -- becuase of this issue. In manfuacturing, where an error in a calculation can be the difference between life and death, this becomes a pretty serious issue, and it has affected high end applications already. Ergo -- wait a bit.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
operaguy posted Tue, 14 February 2006 at 11:58 AM
a common standard between AMD and Intel? Are you Insane? :)
dlfurman posted Tue, 14 February 2006 at 12:29 PM
OLD threads regarding POSER 7 Wishlists and Requests: http://www.renderosity.com/messages.ez?Form.ShowMessage=2232821 (The RIG) http://www.renderosity.com/messages.ez?Form.ShowMessage=2190054 (They listened for this Version (P6)...) http://www.renderosity.com/messages.ez?Form.ShowMessage=2144448 (Req. for Poser 6 enhancements. Referred to in "They listened for this Version") http://www.renderosity.com/messages.ez?Form.ShowMessage=2041161 (A few words about Poser) http://www.renderosity.com/messages.ez?Form.ShowMessage=2336303 (Poser 7 request to Curious Labs: Animation & 64 bit) http://www.renderosity.com/messages.ez?Form.ShowMessage=2393000 (FBX request)
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arcady posted Tue, 14 February 2006 at 1:30 PM
Is this actually already in the works at e-frontier? My #1 entry on any given wishlist: Keep it to a new version every 3 years at the fastest, preferably 4 or 5. Let us have time to get our money's worth out of a given version before upgrading it all.
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nomuse posted Tue, 14 February 2006 at 1:31 PM
I would like to see a SENSIBLE split between the entry-level program and the "advanced" program. Not so much because of cost, but because Poser is making itself too complex for the user base. The learning curve is simply getting too steep for many people; walking in with, now, Poser6 and face room, dynamic cloth and hair, materials room, and so forth. I don't see that happening, unfortunately. First off, companies will always put in every bell and whistle they can to attract customers. If there is a "Lite" version it will still have all the confusion -- the only change will be that many of the more advanced functions will be crippled. So the beginner will still have to learn them all, but will have to pay even more money to actually use them. Second is, of course, the customers. The Poser gallery circuit is very competative, and Poser users who do not have the latest version, DAZ models, high-speed computer et al take a lot of ribbing in forums. No-one really wants to be treated as a pariah, so they'll join the herd and get whatever is the most powerful version of Poser -- regardless of whether it fits their needs.
williamsheil posted Tue, 14 February 2006 at 1:35 PM
As I've said before I'm dead set against calls for a 64 bit port. A well written 32 bit application should be more than capable of handling dozens or hundreds of high res figures and any effort that EF could expend in porting to a 64 bit system would be much better spent in redesigning the existing core. Bill
XENOPHONZ posted Tue, 14 February 2006 at 1:38 PM
Renders that don't choke.
Renders that don't choke.
Renders that don't choke.
Incorporate certain functions that are now provided by 3rd-party add-ons. Like multi-pass rendering; batch rendering; drastically improved library organization/structure; particles (as mentioned above -- I can think of others.
Better element selection -- so that when you move the cursor over the right shoulder of a figure in the foreground, you don't end up selecting the Big Toe of a figure located behind it.
They've done a lot in the stability department, but more of the same wouldn't hurt.
Conforming clothing that actually conforms.
Improved Lightwave format export capability.
A Face Room that's actually good for something besides creating cartoonish & caricature-type results. Full Face Room compatibility with the Mil figures from DAZ (not at all likely -- but hey: this is a WISHlist).
Oh, yeah......did I mention renders that don't choke? I dunno, though.....I've about given up on that score --
modus0 posted Tue, 14 February 2006 at 1:42 PM
I think EF should completely rewrite the code for Poser, removing any legacy code that they really don't need (I have a feeling there's quite a few), and try to streamline it so the program works better. And fix memory handling, we shouldn't still be hearing about memory problems in P6.
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XENOPHONZ posted Tue, 14 February 2006 at 1:44 PM
BTW -- as for previous P7 wishlist threads -- There are going to be a lot more of them before it's over. Get used to it.
operaguy posted Tue, 14 February 2006 at 2:18 PM
arcady: Is this actually already in the works at e-frontier?
I spoke to someone on the 3rd-party team a few days ago who would only tell me "Many things that have been asked for for a long time will be in Poser 7."
I was grateful for that much and did not ask anything more, like WHEN?
This really happened.
::::: Opera :::::
Message edited on: 02/14/2006 14:19
Tyger_purr posted Tue, 14 February 2006 at 2:36 PM
I asked when and was basically told it should be out this year but not soon. It was also made very clear that this was not in any way a commitment or a promise or an official answer.
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SeanMartin posted Tue, 14 February 2006 at 3:04 PM
A simpler system for creating JPs and a more integrated system for creating clothing, even a modelling system built in.
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XENOPHONZ posted Tue, 14 February 2006 at 3:05 PM
Hmmmmmm.....that's likely due to the fact that they got repeatedly hammered for saying that P6 was going to be out "soon" the last time 'round. I remember threads involving heated arguments over the definition of "soon" -- and angry accusations leveled at Curious Labs for being "deceptive" because they said "soon".
We sort of got some advance hints that P6 was about to be released -- like a 3rd-party seller catalog listing for P6 a couple of months before anyone officially announced (admitted) to the fact that P6 was about to be released.
EF has most likely learned some lessons from the last go-round. I doubt that they'll let the cat out of the bag in the same way this time.
Then again.......
arcady posted Tue, 14 February 2006 at 3:16 PM
See... I bought Poser 5 the week before Poser 6 was announced. So now I am extremely gun-shy about upgrading to Poser 6. That upgrade to Poser 5 was not cheap, and very ill-timed. If I buy in to Poser 6, and then it goes out the window right after, I'd be really upset. If I instead wait for Poser 7, and only a year later they announce Poser 8, I'd feel ripped off. There was only a year and a half, maybe less, between Poser 5 anf 6. And if 7 is due this year, that makes it one to one and a half years depending on when in the year it comes out.
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Tyger_purr posted Tue, 14 February 2006 at 3:17 PM
even a modelling system built in. I wouldn't expect that. Better intigration with Shade perhaps. >they got repeatedly hammered for saying that P6 was going to be out "soon" anybody that has been around the forums for more than a week knows not to anounce or expect anything "soon"
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XENOPHONZ posted Tue, 14 February 2006 at 3:22 PM
anybody that has been around the forums for more than a week knows not to anounce or expect anything "soon"
Yeah.....that's true. One should never tell a 3-year-old that the cake will finish baking "soon". Big mistake.
ynsaen posted Tue, 14 February 2006 at 3:29 PM
If EF's ownership of Poser works out the same as their other programs, then we're going to be looking at an 18 to 24 month cycle for poser. If that's the case, then there will be a new version of poser out 4th quarter this year at the earliest, more likely 1st or second quarter next.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
arcady posted Tue, 14 February 2006 at 3:45 PM
Personally, the more I can prepredict it the better. I therefore, prefer fairly early announcements, or some notion like 'barring complications, we expect an update every X'. While I feel that cycle is too short, at least I can work with it once I know it.
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ynsaen posted Tue, 14 February 2006 at 3:51 PM
Well, won't know for sure until we see P7 come out, but based on the past history of the company (EF's been around a good long time, lol) they keep to that schedule, pausing once every four versions for a major chunk of work.
I'm inclined to think that it's about right for them, and thinking back to some of the goals that the CL team had, it fits well. Oh, and I agree -- it is too short a cycle. But profit cycles generally fade hard if there isn't a new version in roughly that same period, which makes it hard to fund development. Personally, I think a three year cycle is just about right.
Message edited on: 02/14/2006 15:53
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
sbertram posted Tue, 14 February 2006 at 4:47 PM
Poser 5 was great, and Poser 6 was even better...but with each new version, they seem to eat up more and more resources on my stystem, regardless of whether I'm using them or not. I've done tests with the same file open in Propack, Poser 5, and and Poser 6...and even with simple files, the rendering process slows greatly with each new version. I'm all for Poser 7, and I hope they add a lot of cool new things...but what I really recommend they make is a Poser 7 LE to accompany Poser 7's release. I want a Poser 7 LE that will offer some of the significant upgrades to the library system and the main Pose room, but leave out the face room, and all the dynamic stuff. It's not that that stuff isn't cool...but it greatly slows down the rendering speeds of many of my animations if I'm not using it. Heck, I have Poser Propack, Poser 5, and Poser 6 all on my computer, and I use them all depending on what my needs are... ...but Propack could use that updated library structure, the new point lights, and openGL. That's what I want out of Poser 7 LE...or at least a way to turn off regular Poser 7's higher functions when they're not needed.
richardson posted Tue, 14 February 2006 at 6:06 PM
Wishlist is short That they hire me to model the next P7 figures. Perhaps a "clear memory"( instead of reboot) button.
replicand posted Tue, 14 February 2006 at 9:10 PM
I don't know what you guys are talking about. P6 is perfect and has everything I could ever want ;)
greenbd posted Tue, 14 February 2006 at 10:01 PM
Take a cue from D|S on interface efficiency. Poser 6 just crawls in startup time and window loading. Second, more advanced animation controls would be a huge plus--i.e., as mentioned above, the ability to see multiple morphs, movements, and bones on the timeline at once. That's been available elsewhere (e.g., Maya) for years, but Poser's basic graph animation capabiilties haven't changed a bit since version 3.
XENOPHONZ posted Tue, 14 February 2006 at 10:57 PM
P6 is perfect and has everything I could ever want ;)
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operaguy posted Tue, 14 February 2006 at 11:00 PM
my startup time for poser6 from desktop to fully loaded default setup (casual james and my own lights) is 8 seconds. When I get James's girlfriend in there and a few props....shoots up to about 25 seconds.
XENOPHONZ posted Tue, 14 February 2006 at 11:17 PM
My startup time depends upon which of my runtimes was selected when I last exited out of Poser -- the selected runtime will be the one that loads the next time that Poser opens. The root P6 runtime doesn't have much in it beyond the defaults that come with Poser. So it doesn't take very long to load. But on the other hand, my various "data" runtimes (30G's plus/minus) vary considerably in size. A couple of them can drive the startup time to around 2> minutes or so.
Message edited on: 02/14/2006 23:18
Casette posted Wed, 15 February 2006 at 1:45 AM
My P7 wishlist? Only two: - Water. Water. Waterwaterwaterwater. An easy water. In Bryce you have a nice water plane with three mere steps and a couple of minutes. I want REAL water, not to play hours with nodes to obtain a mixed between clay and jelly - A render machine which can create REAL HDRI in USABLE time. By the moment, the idea of HDRI in Poser gives to my mind probable render times of two or three days per pic...
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xantor posted Wed, 15 February 2006 at 6:18 AM
Some of these ideas are highly unlikely to happen, especially the ones making poser work like renderers that are (at least) 10 times the price. If they make poser work like maya or 3dsmax then the price will be similar to maya or 3dsmax.
toolz posted Wed, 15 February 2006 at 8:51 AM
I agree with xantor to a point. All the people here wishing for things like automatic soft body deformation, hdri with fast render times, blah blah, it's just unrealistic at this point. Think about what Poser offers right now for the price, it's almost unbelievable what you're getting: No other software under $300 offers you strand based hair dynamics, dynamic clothing, a POWERFUL node based shader system that rivals just about anything the 'big guns' have, IBL with AO, awesome 3D characters and meshes that no other package can give for the same price. Compatibility with several really great 3d packages, etc. It's already ridiculous how much Poser offers you, yet people are never satisfied are they? All I want to see in Poser 7 is a good stable program with improvements only to the already existing features. Perhaps an improved raytrace engine that is optimized for faster and cleaner results would be great. More functional and useful undo command, and an SDK for developers.
semidieu posted Wed, 15 February 2006 at 11:38 AM
Their are two things i really would like:
1 a much better interface:
an improved library:
a better way to select the figure and props, a better hierarchy tree (and faster).
a layer system, so you could hide multiple figures without losting the visible features of different parts.
1 a better render engine (raytrace):
The only thing i'm asking is to remove the "scale" artefact (black spots when using refract or AO)
I have lots of little idea about the interface, but a lot are "the way i work" and would not be good for other users. I would also hope there will be only one version of Poser, at a single price.
rty posted Wed, 15 February 2006 at 3:22 PM
And more generally, everything which improves render time...
Ah yes, also improving bump/displacement highlights.
Torulf posted Wed, 15 February 2006 at 5:38 PM
More animation tools. Nonliniar animation controol. Finer lines in cartoon render. Physics built in. Faster render.
TG
Teyon posted Wed, 15 February 2006 at 7:38 PM
I'd like better rigging tools as I keep repeating. Something to help the folks who make content do a better job at it. One major thing would be the ability to paint weight maps instead of having to split a mesh or use the group tool on everything. Improved displacement map and normal map support/handling.
arcady posted Thu, 16 February 2006 at 1:19 AM
A 36 month (three year) cycle I could get comfortable with... On a better renderer - call me one of the people who could care less. If you could save memory on the overall app by giving it a lower quality renderer I wouldn't be bothered. I render in other apps. Bryce, Vue, Carrara, etc... Ever since about 99 I've just looked at Poser as a 'figure building' app for my work in other tools. Obviously many are not in that camp with me, especially newer users. But sometimes I feel newer users need to learn composition, posing, texturing, and lighting a lot more before they start flooding the gallery with renders anyway... :) Of course, wanting them to learn lighting would mean I would want them to have a good renderer... but for my other concerns, I think in a question of priorities between getting them to learn those other skills in as easy a way as possible and giving them a better renderer, I choose the former.
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