Forum: Bryce


Subject: Hight sensitive texture

_Prelude opened this issue on Feb 14, 2006 ยท 12 posts


_Prelude posted Tue, 14 February 2006 at 5:15 PM

Is it possible to make a hight sensitive texture with a pic?


draculaz posted Tue, 14 February 2006 at 5:57 PM

if you put it on the -afaik- second mat vertical mat channel, yes drac (bryce newbie after the whole 'solid while boolean rendering' fiasco)


Ang25 posted Tue, 14 February 2006 at 6:17 PM

Don't feel too bad Drac, I thought Max was going to say he'd done his knife in wings and the cheese in Bryce, LOL.


Quest posted Tue, 14 February 2006 at 6:47 PM

Yes, Prelude. First create a terrain, then go into terrain editor (ctrl+E) then in the editing tools panel click new and in the picture panel load your picture in both little displays and hit apply. Presto! Picture terrain!


AgentSmith posted Tue, 14 February 2006 at 7:17 PM

"height sensitive texture with a pic" Do you mean take an image texture, and use it to make a material for say a mountain, and have it height sensitive like a normal terrain procedural/dte material is? AS

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danamo posted Tue, 14 February 2006 at 7:23 PM

That's the way I took it when I read your post header. Here's a tut for blending a bitmap and procedurals so it's an "altitude-sensitive" material. http://o.ffrench.free.fr/tutorials/mixing/index.htm


Quest posted Tue, 14 February 2006 at 7:34 PM

Ooooh, I didn't think of that possibility. I took height to mean heightmap as opposed to altitude. Guess we'll have to wait and see which they meant.


AgentSmith posted Tue, 14 February 2006 at 7:35 PM

Yup, that's the one. AS

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Cyba_Storm posted Wed, 15 February 2006 at 4:11 AM

That's the problem with the word height. You never know where you will wind UP.


AgentSmith posted Wed, 15 February 2006 at 5:11 AM

Ouch....that one hurt.

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_Prelude posted Wed, 15 February 2006 at 3:28 PM

Yeh, Danamo's got the idea. 'Altitude sensitive texture' is what I was meant. Downloading the tutorial, I'll let ya know how it goes. Thnx


danamo posted Thu, 16 February 2006 at 9:27 PM

My pleasure!