Nebula opened this issue on Feb 17, 2006 ยท 10 posts
Nebula posted Fri, 17 February 2006 at 7:47 AM
Is it possible to have the skin texture change inside an animation? Would like to have the character morph between two different characters and have the skin change as well. Thanks
stewer posted Fri, 17 February 2006 at 7:59 AM
If you want to change between two textures, you can use a blender node to do that. If it's more complex than that, you can always use a video (avi on Windows, mov on Mac) as texture.
jonthecelt posted Fri, 17 February 2006 at 8:21 AM
The way I've done it before, for a werewolf transformation, is to use two characters, going through the same animations, transposed on top of one another. Set the texture maps on each one separately - sadly, a texture map can't be animated. Then, animate the transparency settings on each one so there's a blend from one model's visibility to the other. But now that stewer mentiones using te blender, I might go back and give it a try using that... :) jonthecelt
Miss Nancy posted Fri, 17 February 2006 at 1:43 PM
yes, jon, your earlier statement "a texture map can't be animated" was in direct contradiction to stefan's. that was true for P4 anyway, IIRC.
jonthecelt posted Sat, 18 February 2006 at 1:58 AM
Not true, miss nancy... there is a difference between the diffuse colour channel, which most textyure maps are plugged into, and the 2d image map node, which is what stores the actual map info. Diffuse colour and blender nodes, such as the one suggested by stefan, are animatable. The image source channel of an image map, however, is not - once you load an image into it, you're stuck with it throughout the animation. what stewer suggested was that, if you use a blender node, and plug in two image maps (one into each colour channel), then by animating and changing those colour values, you should be able to blend from one image map to the other in the diffuse colour channel - which is something different entirely from trying to change the texture map used in a single node. Hope this make sense - if/when I have the time, I'll try and take some screenshots to make it simpler to see wht I'm talking about. jonthecelt
raven posted Sun, 19 February 2006 at 4:31 PM
Message edited on: 02/19/2006 16:33
Nebula posted Mon, 20 February 2006 at 5:48 AM
Hey, that's exactly what I was looking for Raven! Your example works great. Would it be possible to get either a step-by-stp or a screen shot of your materials screen so I can figure this out? Which ever is easist. Thanks to everyone for their input and help! Nebula
raven posted Mon, 20 February 2006 at 12:02 PM
raven posted Mon, 20 February 2006 at 12:14 PM
Nebula posted Mon, 20 February 2006 at 12:27 PM
This is excellent! Thank you so much for all your efforts! I will give it a try this week. I've never really messed around in the Material room much. This should be a good learing experience! Nebula