operaguy opened this issue on Feb 18, 2006 ยท 17 posts
operaguy posted Sat, 18 February 2006 at 7:54 PM
Animation test:
I wanted to see the effect of IBL on dynamic hair
at a distance (not a close-up, as I usually work.)
And to learn settings that yield good lighting and shadows.
Clip: Quicktime, 1.4 MB, click here to download.
Model: Miki
Face: Myself, morphed with Colm's morphs. Her name is Amaya
Outfit: Miki came dressed that way!
Texture: Default Miki but significantly tweaked by myself
Skin: Poser6Realism Kit by face_off
Hair: Kate Hair dynamic
Size: 640x460
Frames: 120
Frame rate: 30
Animation: Hand key
Lights:
1 IBL "Sun RIght", not casting shadows or AO, 77%
1 Spot, Casting shadows map size 256, blur 10, bias .03
Engine: Firefly, pixel samples 5, min shading rate .84
Hardware: AMD 3500+, 4GIG, XPPro, NVIDIA GeForce 5600 256 MB
Render time: 296 seconds per frame.
This is just a study, not to be considered a finished work.
Constructive comments and suggestions welcome.
::::: Opera :::::
Message edited on: 02/18/2006 19:55