Robo2010 opened this issue on Feb 21, 2006 ยท 13 posts
Robo2010 posted Tue, 21 February 2006 at 1:32 PM
operaguy posted Tue, 21 February 2006 at 1:38 PM
it looks like you've got one tiny reflection in there (perhaps from a spotlight)? Do you know how to create reflections with props in front of the eyes and a reflect node in the reflection_color root? What eye models are you using? V3 Default? Or? ::::: Opera :::::
Robo2010 posted Tue, 21 February 2006 at 1:41 PM
Using now, V3 Hyper Real eyes. I used other characters, then decided to stay with V3 Hyper Real eyes (Blue). Wonder if posing the eye can help to for realism.."Pupil size, etc" Not using Spot Lights..
Message edited on: 02/21/2006 13:44
Robo2010 posted Tue, 21 February 2006 at 2:45 PM
Message edited on: 02/21/2006 14:47
jonthecelt posted Tue, 21 February 2006 at 4:33 PM
The first thing that comes to my mind is to add an anisotropic node to the cornea material (or whatever passes for it on V3 - I forget these days). This will pick up the light sources and 'reflect' them in the cornea's surface. Another option, as operaguy suggested, is to create white objects (normally primitives), and set them out of view of the camera. Then set the cornea to a reflect node, which will pick up these created 'highlights'. Of course, if you want 'true' realism, you can set the cornea to reflect the rest ofthe scene that surrounds the character. The computing power on that can be horrendous, though, since it means that everything behind the camera has to be renderd, as well as the figure itself. Just three options that come to mind. jonthecelt
Robo2010 posted Tue, 21 February 2006 at 4:42 PM
Ah..ok..got an Idea...thanks :-)
TrekkieGrrrl posted Tue, 21 February 2006 at 6:49 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
operaguy posted Tue, 21 February 2006 at 8:24 PM
one important issue is that it is "true" in animation. If the character turns his head, the reflection will change properly. ::::: Opera :::::
TrekkieGrrrl posted Wed, 22 February 2006 at 12:42 AM
Yes, I like that aspect although I don't do much animation (and especially not with full raytracing and reflections and sch) but it's a possibility of course. And this way, the curvature of the eye will also be followed correctly. And as it's obvious, the reflection isn't placed the exact same place in both eyes, something it would have been, if it had been an ordinary "painted on" reflection :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
operaguy posted Wed, 22 February 2006 at 4:28 AM
right. Note: an animator can still "afford" this type of relfection even if only using shadow map lights. Yes, you have to turn ray-trace on to activate the reflect node. However, you can make all the other objects 'not visible to raytrace' and the slow-down associated with raytrace will only kick in for the eyes. ::::: Opera :::::
TrekkieGrrrl posted Wed, 22 February 2006 at 5:28 AM
Oh is THAT what "Visible in Raytracing" is for? I er.. kinda thought it made them invisible... so I never tried it. I gotta try this then!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
operaguy posted Wed, 22 February 2006 at 5:34 AM
Especially make hair invisible to raytrace, unless that then turns off desired lighting effects on the hair. Raytrace on strand hair = a long lunch ::: og :::
Robo2010 posted Wed, 22 February 2006 at 5:41 AM
Message edited on: 02/22/2006 05:42