bandolin opened this issue on Feb 23, 2006 ยท 10 posts
bandolin posted Thu, 23 February 2006 at 10:39 AM
<strong>bandolin</strong><br />
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bandolin posted Thu, 23 February 2006 at 10:39 AM
<strong>bandolin</strong><br />
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bandolin posted Thu, 23 February 2006 at 10:54 AM
<strong>bandolin</strong><br />
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bandolin posted Thu, 23 February 2006 at 10:55 AM
<strong>bandolin</strong><br />
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Khai posted Thu, 23 February 2006 at 10:59 AM
increase your shadowmap size and that should go away.
bandolin posted Thu, 23 February 2006 at 11:03 AM
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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bandolin posted Thu, 23 February 2006 at 11:06 AM
<strong>bandolin</strong><br />
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stewer posted Thu, 23 February 2006 at 12:08 PM
In the case of Poser, which is using mid-point shadow maps, you can also try making your object thicker (as you noticed, the artifacts are stronger on the single plane), that should make things better. Otherwise, you have to deal with shadow bias - it's an unfortunate necessity that comes from the shadow mapping algorithm itself and it present in every program using shadow maps.
LadySythe posted Thu, 23 February 2006 at 3:32 PM
Oh, another with those render lines. I got those when rendering in Terragen aswell. Its nasty when you have a great pic... I wish I knew how to get rid of those. LS
infinity10 posted Thu, 23 February 2006 at 8:55 PM
Ooohhh, is that what those lines were... I got them too on my hi-res square, but I figured they looked interesting and used the prop as a sort of textured semi-opaque curtain. So, now I understand more about this. Thank you for asking and answering, Everyone.
Eternal Hobbyist