logansfury opened this issue on Feb 23, 2006 ยท 20 posts
logansfury posted Thu, 23 February 2006 at 7:52 PM
Message edited on: 02/23/2006 19:55
logansfury posted Thu, 23 February 2006 at 7:53 PM
Hows it look?
anxcon posted Thu, 23 February 2006 at 8:06 PM
needs to be more pointy :) looks good though
svdl posted Thu, 23 February 2006 at 8:57 PM
anxcon might be right about the pointiness. If you replace the small balls on the mace head by cones, it would be one wicked mace indeed! Cool weapon.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
logansfury posted Thu, 23 February 2006 at 9:03 PM
going here for the AD&D style "blunt clerical weapon" for those prohibbited from drawing blood.
Im already completing version 2 (material grouped) although the torus parts seem to refuse to become seperate groups. Ive saved the item as parented props to retail the seperate groupings till I figure out a fix. Heres what it looks like with all 5 torus' as seperate groups
Ill do a spiked version now
logansfury posted Thu, 23 February 2006 at 9:47 PM
Unicornst posted Thu, 23 February 2006 at 10:09 PM
svdl posted Thu, 23 February 2006 at 11:20 PM
Now THAT is a great looking mace! Wicked.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
lmckenzie posted Thu, 23 February 2006 at 11:28 PM
I like the original model. There are plenty of conventional pointy maces out there. I could see this as a "stun mace," with a nice bolt of energy shooting from the ball(s) to the victim. It could also make a cool scepter or wand--make the globe clear or translucent and glowing maybe. Nice work.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
logansfury posted Thu, 23 February 2006 at 11:35 PM
Thanks guys! Got 4 props now, Spiked Mace, Studded Mace, Spiked Mace UNG and Studded Mace UNG. the UNGrouped ones are just for quick one-mat zone texture application for that plain, one-cast-piece look, got the grouped ones of course to simulate any kind of gold or other plating of several zones. The ungrouped one has its mat zone set by grouping tool as: Mace The grouped ones have 5 zones: shaft pommel rings macehead studs/spikes Question: although I parented these to M3 hands before saving to Props library, when I reimport them in a new scene, they do snap right to hand position, but DONT follow Mike around, as do many pre-parented props ive seen. How would I preparent these (if thats the right term) please?
svdl posted Thu, 23 February 2006 at 11:59 PM
Ah. That's something weird about a prop group. You cannot save a "smart" group of props. If you want to make it a full smart prop, the easiest way is exporting the group of primitives (keep the group names) as Wavefront .OBJ and reimport it. Now it's a single prop that can be smartparented.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Little_Dragon posted Fri, 24 February 2006 at 12:35 AM
You cannot save a "smart" group of props. Not directly from within Poser, at any rate. You can text-edit the file afterward, of course, to give it smart-prop properties.
logansfury posted Fri, 24 February 2006 at 1:20 AM
Whats that text edit to accomplish that?
Also, I went back to grouping tool, and made the shaft into two seperate groups, haft and grip. Applied leather texture to grip. Then I rearranged the parenting of the seperate props, so that the haft can be expanded and the weapon head and grip both follow the extension. I yTraned it to where it became 5' against Dr Geeps measuring stick, then exported as .obj, then reimported the original size, and loaded the long one as a Morph Target named "haft length" then set the dial properties for a range of -0.750 to 1.700. shown here is shortest length, default length, and longest length.
bwahaahaa!!!!
Little_Dragon posted Fri, 24 February 2006 at 1:44 AM
logansfury posted Fri, 24 February 2006 at 2:06 AM
aha :) Ok made a copy of one of the mace pp2's and searched for "parent" and immediately found this: prop Studded Mace { name Studded Mace on bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE channels { targetGeom haft length Im about to change parent UNIVERSE to smartparent rHand:1 If you hear an explosion and screams youll know I blew it.
kiru posted Fri, 24 February 2006 at 8:44 AM
Excellent work. Perhaps you could try a flail (cylinder instead of sphere for the head. If only there were a Hexagonal cylinder you could even do a Tetsubo. Blunt Trauma RULES!
logansfury posted Fri, 24 February 2006 at 9:08 AM
I could probably put three squares together like so: <> [] <> sorta mash em together and export to get a hexagon: <[x]> Doing the spiked mace made me think of doing a morningstar, a flail would fit right in, great suggestion!
Little_Dragon posted Fri, 24 February 2006 at 10:46 AM
logansfury posted Sun, 26 February 2006 at 5:20 PM
Here is the best weapon image I could find from the extreemly limited returns. Is this the kind of weapon you had in mind kiru?
logansfury posted Sun, 26 February 2006 at 5:21 PM
Little_Dragon, got the text file converted to obj, imported and saved to Prop Types (primitives) library. Working fine, thank you :)