artistheat opened this issue on Feb 24, 2006 ยท 5 posts
artistheat posted Fri, 24 February 2006 at 7:42 AM
I notice a few days ago that's because I'm slow...LOL...That Miki has the worse elbow joints around.I was planing on doing some poses with Miki but when I bend her arms and try to put her hands behind her head it looked like her elbow bone was about to pop out of her skin.I thought at first I was doing something wrong so I started to look at all the poses that were out there for her and then I notice that any pose with her arms bend showed the same nasty joint popping out. I'm surprise there wasn't a update to correct this.Especially since she has become one of the more popular models. Just making a observation:)
operaguy posted Fri, 24 February 2006 at 10:15 AM
do you have "use limits" turned on?
artistheat posted Fri, 24 February 2006 at 10:54 AM
Yea I tried that and she still has UGLY elbows..LOL..
kathym posted Fri, 24 February 2006 at 2:12 PM
Thats one of the many things about Miki that i don't like .. she's an ugly character. lol
Just enjoying the Vue.
:0)
richardson posted Fri, 24 February 2006 at 5:16 PM
It's a severe drop in mesh count just in front of the elbow. I don't understand why they did it. The flesh on the forearm is way off its "bones", too. Hence the offset twist in some poses. She looks best palms to back. I've reseated some of the forearm mesh and a friend thinks he can up the meshcount at the elbow in Lightwave. We'll try. Not many seem to notice. She's a tad "heavy" as it is resource wise, too. Still like her though. She's so different.