Quest opened this issue on Feb 28, 2006 ยท 27 posts
Quest posted Tue, 28 February 2006 at 2:27 AM
Obj model was brought into UVMapper Pro for mapping. After mapping the individual maps for the head, eyes, mouth parts, forelegs spiked claws and outer set of wings were brought into Photoshop for texturing design and supplying diffuse, specular and bump maps.
The model was then imported into Bryce for texture application and rendering. The model was rendered out in passes consisting of diffuse pass, specular pass, and reflection pass together with object masks of the praying mantis.
Quest posted Tue, 28 February 2006 at 2:31 AM
foleypro posted Tue, 28 February 2006 at 2:43 AM
Excellent job...Superb Modeling and the texturing and the Lighting composite is so top Notch and is very much a superb piece,But man that is one HUGE Mantis compared to the Grass around it...
Quest posted Tue, 28 February 2006 at 2:55 AM
Heheyeah, I read somewhere that they can grow to 6 inches, I then thought that if I try to get that low in the grass look it wouldnt look so much like a giant monster mantis. I didnt want the mouthparts to go unnoticed so I went in tight. Thats why I placed the grass up close for the sake of scale. Oh well, guess it needed more. Thanks for the comments.
foleypro posted Tue, 28 February 2006 at 3:11 AM
No seriously this is an Awesome Piece and you sure could go for the "Moster Mantis" Theme...Now this is seriously real in a Mantis way.
tjohn posted Tue, 28 February 2006 at 3:14 AM
"The Beginning of the End" (google it). Organic modelling is very hard for me. This is excellent work, Quest.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Dann-O posted Tue, 28 February 2006 at 3:25 AM
I did a mantis before myself. Never got around to UV mapping it. It is one of those things that sit on my hardrive waiting for me to find something to do with it.Did a Dragonfly and a wierd tick thing too. Insects are different. They seem to need a mix of organic and mechanical modeling.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
chohole posted Tue, 28 February 2006 at 3:30 AM
One super Mantis.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
bikermouse posted Tue, 28 February 2006 at 3:41 AM
Mantis good!
Quest posted Tue, 28 February 2006 at 4:21 AM
Ok, Ive given it another whorl maybe this is a little better.
bikermouse posted Tue, 28 February 2006 at 6:49 AM
Alrighty then: where did this quote come from? "Every preditor is the prey of something else" Actually I think that all the mantis needs is some sort of prey (hopefully of the non-rodencia type) or some other sort of interaction with something.
tjohn posted Tue, 28 February 2006 at 7:55 AM
oops, sorry, lol. I was thinking about, "The Deadly Mantis". :^)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Swade posted Tue, 28 February 2006 at 8:01 AM
Excellent job of modelling Quest!!!!!! 8)
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
ysvry posted Tue, 28 February 2006 at 9:22 AM
nice model, of this praying grasshopper.
Quest posted Tue, 28 February 2006 at 11:27 AM
The wings of the butterfly is a terrain. After creating the butterfly I posted the original image on a 2D plane and positioned the butterfly model where I wanted it to be, this way, I could capture the transparency of its wings and later be able to composite it back onto the prior rendered image.
Quest posted Tue, 28 February 2006 at 11:31 AM
Ang25 posted Tue, 28 February 2006 at 11:33 AM
Excellent! I'm so glad I've gotten to see this finally, after all that talk, :^D Wow, it looks so good. I like the second render with it surrounded by grass better. Gives it a better scale, plus they like to be camoflauged so you wouldn't normally catch one out in the open. Unless, it was a monster mantas looking for little humans to attack!!! ;)
chohole posted Tue, 28 February 2006 at 11:59 AM
Ah poor butterfly!
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
pakled posted Tue, 28 February 2006 at 12:07 PM
it starts out so innocently..simple program, 'I'll try this'..and before you know it..Ka-ching!..we got another one..;)
6" praying Mantii? I've seen them up to 10" in NC, up close and personal..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
tjohn posted Tue, 28 February 2006 at 12:24 PM
Mmmmm...butterflies.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
foleypro posted Tue, 28 February 2006 at 1:23 PM
Awesome work...
Message edited on: 02/28/2006 13:25
danamo posted Tue, 28 February 2006 at 1:53 PM
Excellent modeling and composite render Quest!! Wings is fun to just mess around with,lol. You might even find that its inherent simplicity makes it a useful adjunct to 3DSMax. I find your workflow on this project very interesting because you used five different apps to achieve this superb result.
danamo posted Tue, 28 February 2006 at 1:56 PM
Hmmm, five different apps for one render. That sounds like something Pakled might do.;-)
diolma posted Tue, 28 February 2006 at 3:25 PM
Excellent job, and well explained! I just wish I had your talents!
Errmmm.. for the pics with the butterfly, shouldn't it be a "Preying Mantis"? :-))
Cheers,
Diolma
Any chance of it being rigged for Poser?
(expected answer = "Naah.")
Message edited on: 02/28/2006 15:27
danamo posted Tue, 28 February 2006 at 3:34 PM
Yeah, thats a great idea Diolma! Rig the mantis for use in Poser! It wouldn't be very long before we had a slew of NVIATWAM pics,lol.
Quest posted Thu, 02 March 2006 at 1:17 AM
Diolmanaah! LOLfirst, thanks, I take that as a compliment. Let me just say that Im sorry but I didnt design the model with Poser in mind. If I had, I would have segmented and named the groups differently for easier attaching and tuning of the rig. The model is almost 9MB big (without the texture maps). I would have streamlined the poly count down manually and by putting it through Polygon Cruncher in 3DMax before applying uv mapping. To do this now, even without re-segmenting and proper name grouping would mean losing all uv mapping and having to re-uv map the model but I didnt document how each group was coordinate aligned (x,y,z axis) and/or if rotated or the map was applied interactively rotated about the group and so on. So I would have to try and remember which map coordinates and what type (planar, cylindrical, spherical, polar, boxed I experimented with them all for the best fit) type of uv map by trial and error and seeing if the present texture maps fit. Not to mention that Im not that proficient in Poser and it takes time to rig a prop mesh first to a skeleton and then fine tune the joints and rotation order, then assigning IK chains it would take me several hours of often frustrating work. But if you, or anyone else would like to give it a try, Id be more than happy to offer the mantis as a freebie and you can do the rigging. The only thing I ask is that you share it with others as well and put one aside for me. LOLDanamo NVIATWAM? Yup, this one only took five. All are part of my toolbox. I use whatever I think makes it easier for me to accomplish the final result and the tools are not always the same. Now, for the ones I didnt mentionwell, lets just say there are many. ;)
Message edited on: 03/02/2006 01:28
diolma posted Thu, 02 March 2006 at 3:29 PM
Alas, my rigging experience is limited to "toe in the water" stuff. I intend to get into it someday tho. One of the advantages of insects is that they don't have any "soft" bits, so no need for fall-off zones and all the trouble they cause. But I get your point:-)) Ah well, it was just a shot in the dark.. Might try modelling one myself, just to prove to myself I can't do it. (Diolma exits, stage left, mumbling something that sounds suspiciously like "here a sphere, there a sphere, everwhere a sphere, sphere") ..... Cheers Diolma