Quest opened this issue on Feb 28, 2006 ยท 27 posts
Quest posted Tue, 28 February 2006 at 2:27 AM
Obj model was brought into UVMapper Pro for mapping. After mapping the individual maps for the head, eyes, mouth parts, forelegs spiked claws and outer set of wings were brought into Photoshop for texturing design and supplying diffuse, specular and bump maps.
The model was then imported into Bryce for texture application and rendering. The model was rendered out in passes consisting of diffuse pass, specular pass, and reflection pass together with object masks of the praying mantis.