Silgrin opened this issue on Feb 28, 2006 ยท 9 posts
Silgrin posted Tue, 28 February 2006 at 3:50 AM
Blender official manual, obtaining depth of field using a camera parented to a ring. Parenting the camera to a circle stops the camera tracking the empty object (camera target). The camera screws into some random direction and I no longer can switch tracking on.
Silgrin posted Tue, 28 February 2006 at 3:51 AM
This stops me finishing my long, tiring project I`ve been doing since... several months... It makes me really mad. Help welcome!
vespertilum posted Sun, 05 March 2006 at 3:28 PM
Have you try to parent camera to circle and then make the track?
Silgrin posted Mon, 06 March 2006 at 3:17 AM
Yes. I tried it several times, before and after clearing its rotation :<
vespertilum posted Mon, 06 March 2006 at 4:00 PM
And a new camera without rotations, with a new circle and a new empty?
Silgrin posted Tue, 07 March 2006 at 2:17 AM
Finally I used another option for parenting [follow path, or so], instead of just typical one advised in the manual. It works but now the camera has its z axis just up instead of being a bit twisted left. Hope there`s another way of fixing it apart from just rotating everything else :< If you know some way, please share:)
vespertilum posted Thu, 09 March 2006 at 1:22 PM
Look at "Constraint" panel, in animation place. Try "Up" parameter.
Silgrin posted Thu, 16 March 2006 at 5:36 AM
OK, thanks. Finally I just used the example scene from the Manuals CD. It works now but anyway, I have to locate the camera with one axis up. It
s awfully limiting since I want it to be a bit more dynamic. Is there any way of doing this kind of DOF w/o making the cam heading one of its axes upwards? And when, *&^%$^&$%, will be DOF included in the internal renderer?! If YafRay can, why cant internal?! C4D has some better or worse DOF in 2000, why can
t Blender have it in 2006?!
criss posted Sat, 18 March 2006 at 6:39 AM
BDW, it exist a DOF script plug-in, search on elysiun. We can use it before it will be included in the internal renderer...