TheBryster opened this issue on Feb 28, 2006 ยท 14 posts
TheBryster posted Tue, 28 February 2006 at 8:10 AM
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Flak posted Tue, 28 February 2006 at 8:42 AM
hmm....for the kickup - have you tried trees... make the trunks invisble, and make the leaves dirt coloured to give that debris in the air look... dust - I'd just try some volumetric polution spheres and see how that goes. Though you may need some more lighting under the ship to see any of that though.
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bandolin posted Tue, 28 February 2006 at 9:08 AM
I postwork all my volumetric effects now. Its way easier.
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ysvry posted Tue, 28 February 2006 at 9:27 AM
u could try a heightmap in the terain editor combined with the clouds you already have, give them both the same material
Gog posted Tue, 28 February 2006 at 9:39 AM
Attached Link: http://www.petersharpe.com/Tutorial32.htm
Have you ever used the classic peter sharpe tut on making water splashes with terrains? (try using a boolean of the terrain duplicated and stretched too) would work great here with a volumetric dust texture.Message edited on: 02/28/2006 09:41
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
johnyf posted Tue, 28 February 2006 at 10:44 AM
CrazyDawg posted Tue, 28 February 2006 at 12:37 PM
Johnyf, i think you are the one that gave me the settings and which volumetric cloud to use for the kick up effect you used. Bryster in all honesty it only took me ten minutes to tweak the volumetric cloud and get it looking like the exhaust wer actually kicking up dust..Like Johnyf stated use 3 spheres under each side and it will work a treat.. Now if you ask him nicely i'm sure he'll show you the one he used :)
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shinyary2 posted Tue, 28 February 2006 at 12:54 PM
The above is an image that I did a while back. Ignoring the poor modelling of the rocket, the cloud effect was achieved by using multiple volumetric spheres with the "Burning Tire Smoke" texture applied to them. You avoid overlapping them so that you don't get those annoying volumetric artifacts; instead, you overlap them from the point of view of the camera. This makes it look like one large cloud effect rather than the several cloud spheres that would appear from any other POV.
You might try a variation on this technique, but the dust kickup that you have should not be simply a round kickup; instead, it should have a much more irregular shape. Also, you might try making the ground indent somewhat underneath (all that dust had to come from somewhere). Otherwise, it looks like a landmine exploding. =)
Message edited on: 02/28/2006 12:56
TheBryster posted Tue, 28 February 2006 at 2:36 PM
WOH! That's what I love about you Guys! Loads to think about here! I like Flak's tree idea and JohnnyF has it nailed pretty good for a wip. Shiny is right, this thing is landing, not blasting-off. Imagine slow and gently - bit like ET's Christmas tree ornament of a ship. OK, Back to the treadmill. And many, many thanks! to everyone here;-)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
TheBryster posted Wed, 01 March 2006 at 3:44 PM
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Swade posted Wed, 01 March 2006 at 6:55 PM
Wade
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
pidjy posted Thu, 02 March 2006 at 8:05 AM
markostimpy posted Thu, 02 March 2006 at 10:39 PM
Love the detail on this model. The landing dust, I believe needs a little less density (more dust like). My 2 shillings worth. markostimpy.............
Mark S.
Popham
http://www.markostimpy.com
markostimpy@gmail.com
TheBryster posted Sun, 05 March 2006 at 2:41 PM
Hi, Guys! Sorry I'm a bit late replying, but I've been away from home for a few days. Swade: That looks great! Thank you so much! I'll try that for sure. Pidjy: Your work looks a little TOO violent for what I need - more like blast-off than touch-down....But many thanks just the same! Marko: I agree. It still needs tweeking, but it's come a long way to get where it is! I'm also thinking about the empty space on the left half of the pic...mmm A few more years work should do it!!!!!! Many thanks once again to everyone for your more than generous help and valuable time. I'm truly grateful to those who drop what they're doing and set up a new scene just to help out an old hack like me! ;-)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...