Forum: Poser - OFFICIAL


Subject: Poser Pro pack release 2 or 3 question when using 3DS Max

Scotmods opened this issue on Mar 01, 2006 ยท 13 posts


Scotmods posted Wed, 01 March 2006 at 2:15 PM

I was on e-frontier.com and downloaded the 3D Studio Max R2.5, 3.x, 4.x Plug-in so I could take my poser files into max to add backgrounds. Now my college tutor told me it should work with Poser 6 and 3DS Max 5.1 as he has this setup running at home. When I loaded up max, I get the following error - Loading DLLS - failed to initialize. Further reading of the e-frontier site says that It requires Pro Pack Service Release 2 or 3 but is provided separately for easier download and downloads at a later time. Ive never heard of the pro pack, is this a free add on for poser or something that needs to be purchased on its own ? If I cant take my character in max, is there a way to change the horrible background grey colour to a jpeg/png format to give the poser characters and the scene more depth ?? Thanks Chris


Scotmods posted Wed, 01 March 2006 at 2:31 PM

Ah, well you can scrap the 1st bit - seems like I may have got it mixed up with Rhino - thats for clearing that up Little_Dragon. Still need some info on the Pro pack and adding backgrounds if anybody can help.... Chris


nruddock posted Wed, 01 March 2006 at 2:35 PM

ProPack was an upgrade to Poser 4 that added Python and a few other things.

Unfortunately it's no longer available except secondhand (if you can find a copy).


Little_Dragon posted Wed, 01 March 2006 at 2:42 PM

File menu --> Import --> Background Picture
Display menu --> Clear Background Picture

You can also change that "horrible background grey colour" by using the colour dots on the bottom-right corner of the document window.



svdl posted Wed, 01 March 2006 at 3:36 PM

The only thing I ever got to work was exporting from Poser as Wavefront .OBJ and importing into Max using the HABWare plugins. And then a lot of material fixing. I only had Max 4.2 at the time, with only the default scanline renderer. Poser 5 and 6 did a better rendering job than the Max 4.2 scanline renderer. Maybe only due to the fact that I haven't mastered lighting and materials in Max...

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Scotmods posted Wed, 01 March 2006 at 4:01 PM

I downloaded the Habware plugin, and exported the file as an obj, but when I took into max there was nothing there ??? Ach - I thought that pro pack was something recent, ah well that idea goes out the window. Are you getting sick of answering all my newb questions yet little dragon ? ;-) Thinking I might just have to splash the cash and give the old credit card a bashing at get the Reiss Studio software... On a different subject, this forum has been the most helpful and friendly of all the poser forums Ive used - nice to see for a change. Chris


svdl posted Wed, 01 March 2006 at 4:06 PM

You'll have to scale up by a factor of 250 when importing into Max. Poser .OBJs are extremely small.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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lmckenzie posted Wed, 01 March 2006 at 6:24 PM

Save your renders as .tif or .psd and you can use the resulting alpha channel in an image editor to easily add a background image.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Scotmods posted Thu, 02 March 2006 at 6:25 AM

You'll have to scale up by a factor of 250 when importing into Max. Poser .OBJs are extremely small. Ah ! That would explain why I couldnt see anything. Do the poser textures transfer over as well or does that have to be done manually ?? Chris


Scotmods posted Thu, 02 March 2006 at 6:25 AM

You'll have to scale up by a factor of 250 when importing into Max. Poser .OBJs are extremely small. Ah ! That would explain why I couldnt see anything. Do the poser textures transfer over as well or does that have to be done manually ?? Chris


svdl posted Thu, 02 March 2006 at 6:54 AM

Poser generates a .mtl file when you export as .obj. If you load the .mtl file as well when importing the .obj, the textures transfer. You'll have to add the location of the textures to the Max texture paths, though.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Scotmods posted Thu, 02 March 2006 at 9:45 AM

Excellent, gonna try this once I get home from college tonight. Fingers crossed !!


Scotmods posted Fri, 03 March 2006 at 3:26 AM

WOO HOO - It worked, thanks guys !