Forum: Carrara


Subject: Shader help

Michael_C opened this issue on Mar 03, 2006 ยท 9 posts


Michael_C posted Fri, 03 March 2006 at 3:09 PM

I'm having trouble with some shaders. A little guidance would help. First I have a spline object cylinder. I want the object wiht t a consistent shader, but with a bump map on one end but not on the rest. I've tried several approaches, including that discussed below, with no success. A second problem is similar. I have another spline object with a flattened quadrangular cross-section. Again I want the same shader over the entire object, but I'd like a bump map on the top and bottom. I think I've managed this this with two layers, both flat-mapped with the same shader, but with opposite box sides highlighted in the flat mapping channel. The ends were not mapped and showed up with no shaders in the domains list until I dragged the basic master shader (no bumps) used on the flat sides to each end. Is there an easier way to do this? When I tried it on a similar object I was unsuccessful. Thanks.

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