operaguy opened this issue on Mar 05, 2006 ยท 51 posts
operaguy posted Sun, 05 March 2006 at 2:36 AM
There have been many threads about Poser rigging and mesh and why this problem is so persistent.
Well, I've found a treasure right under my nose....a standard figure available to the Poser community that, with the spin of two dials in the included morph list, results in problem solved. His shoulder/arm configuration is very close to a realistic (not bulked-up) human male. (bent drinking-straw inner elbow not solved, however)
I am very happy. I've found the leading man for my big project.
No magnets, re-rigging, faceroom or add-on morph packages were used on this image. No postwork. Hair by 3Dream, skin is the default texture of the model kicked up by one of face_off's shader packages. I spent an hour or two spinning the default morphs to turn the body, face and head into a unique character.
Please feel free to guess the base figure in this image.
::::: Opera :::::