vilian opened this issue on Mar 06, 2006 ยท 36 posts
vilian posted Mon, 06 March 2006 at 3:31 PM
I'm on ProPack and crosstalk may be an useful bug, but usually it's a major pain in the back. I'm working on a scene where I'd like to put at least 10 instances of same figure but with morphs set on various values. Unfortunately cross-talk makes morphs unuseable from second instance up. How to avoid it ? Would making null figure (or whatever it's called) help ? How to do it ?
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