nico3333fr opened this issue on Mar 08, 2006 ยท 8 posts
nico3333fr posted Wed, 08 March 2006 at 4:24 AM
Hi guys, If you're interested in, I've made an animation using Apophysis (I'm a beginner in fractals), you can find it here : http://dominique.hoffmann.free.fr/source/animations.php Its title is "Dream or Nightmare" (58Mb). Nico
MichaelFaber posted Wed, 08 March 2006 at 12:48 PM
Pretty cool! You did a great job on that! must have taken a long time to render such long animations! Nice music too! Michael
nico3333fr posted Wed, 08 March 2006 at 1:55 PM
Thanks ! For the rendertime, it is about 2 weeks of render. My Athlon is used to make long renders, I make animations with terragen ! ;-) See you, Nico
MichaelFaber posted Wed, 08 March 2006 at 2:40 PM
Two weeks! Wow! I'm glad you took the time. My longest render was six days on a Pentium D. it was a 3200 X 2400 @ 100,000 quality. It is such a joy (and a relief) when a long render turns out! Michael
tresamie posted Wed, 08 March 2006 at 4:29 PM
Attached Link: http://dominique.hoffmann.free.fr/source/animations.php
Here is the live link.Fractals will always amaze me!
gannon posted Thu, 09 March 2006 at 4:48 PM
OK, a dumb question, how do you render an animation in Apo?
TIA.
gannon
nico3333fr posted Fri, 10 March 2006 at 2:08 AM
Quick tip ! First, you make your fractal ! In "scripts" folder there is an "Animation Render.asc" script (it must be modified a bit for number of frames and motion speed). It can render a simple image sequence (rotating angle from 0 ... 360). Open it, then edit it. { ************************************ } { } { Animation rendering example script. } { Mark Townsend, September 2003. } { } { *************************************} { Set the size of the rendered frames. } Renderer.Width := 720; Renderer.Height := 400; { Need to calculate the scale of the flame for the image size... } SetRenderBounds; { I set sample density set for reasonable speed. Increase it for higher quality images, which will take longer to render. The other Flame parameters will use the default display values. } Flame.SampleDensity := 800; Flame.Oversample := 2; Flame.FilterRadius := 0.3; rot := 0.15; { *************************************} for j := 1 to 1500 do begin for i := 0 to Transforms - 1 do begin SetActiveTransform(i); { 360 degrees / 100 will give an animation that cycles seamlessly. } Rotate(rot); end; { The filename needs to be changed for each frame, otherwise they'd just be rendered over and over to the same file. I use 00.jpg to 99.jpg } Renderer.Filename := 'E:ProgrammeApophysis 2.0moviez' + Format('%.5d', [j]) + '.bmp'; Render; end; UpdateFlame := False; Then you just have to save and launch this script... and wait ! I hope this helps you ! See you, Nico
gannon posted Fri, 10 March 2006 at 7:38 PM
Thanks Nico.
gannon