Forum: Poser - OFFICIAL


Subject: Open-source Poser?

scaramouche opened this issue on Mar 08, 2006 ยท 10 posts


scaramouche posted Wed, 08 March 2006 at 8:45 AM

Attached Link: http://www.ninibelabs.org/progetto.php?id_progetto=12

While letting my mouse do the scrolling (with apologies to "let your fingers do the walking"), I found the following links at sourceforge.net. It appears to be quite the undertaking - a donation-ware based GNU public license Poser. I'm still wading through the pdf files - it gets pretty dense at times. Currently there are versions for both Windows and Mac OSX. Here's the MakeHuman direct link: http://www.dedalo-3d.com/ -scara

andygraph posted Wed, 08 March 2006 at 9:19 AM

very interesting ....


xantor posted Wed, 08 March 2006 at 9:31 AM

The figures with the program are quite low resolution (poser 2 quality) so I wouldn`t throw away your copy of poser away yet (unless you only have poser 1). The faces are quite high resolution but the rest is not.

Message edited on: 03/08/2006 09:31


lmckenzie posted Wed, 08 March 2006 at 11:01 AM

See the post above "Quidam (New Poser?)" Looks like Posers are bustin' out all over.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


lesbentley posted Wed, 08 March 2006 at 12:49 PM

Looks very interesting, thanks for the heads up scaramouche.


Miss Nancy posted Wed, 08 March 2006 at 1:53 PM

I wonder if these various apps are signs that poser 7 will have some serious modelling functions. only the alpha testers know for certain. Message671422.jpg



maxxxmodelz posted Wed, 08 March 2006 at 3:58 PM

***" The figures with the program are quite low resolution (poser 2 quality) so I wouldn`t throw away your copy of poser away yet (unless you only have poser 1)."***

If you have access to a modelling application, all that needs to be done is to add a little subdivision to the base OBJ. This is just with one iteration of subdivision on a model I exported from MakeHuman. There's sufficient detail in there I would say. Message edited on: 03/08/2006 15:59


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Eternl_Knight posted Wed, 08 March 2006 at 5:18 PM

Well, I wouldn't be tossing out the Poser installation just yet, BUT MakeHuman is a project to watch (as I bet both EFrontier & DAZ already are). Originally a "plugin"/extension of Blender (a free/open-source, feature-laden, if hard to use 3D modelling, animation, and rendering application) - it is now nicely separated, but given the developers of both are familiar to one another, I reckon that there will be a method of auto-rigging the characters for Blender. The mesh has a much more lenient license than you can expect from DAZ or EFrontier (similar though slightly less verbose to the Sixus1 Open License - basically BSD-derived). And for those that love the benefits of Unimesh - the number of artists who have tweaked the edge-flows on their base is phenomenal (resulting in a very flexible mesh topology) However, at this point it is not much more than a mesh morphing program. You can turn the mesh into everything from a baby to a muscle-bound She-Freak-alike, but there is no UV's to the mesh export (yet) and no skeleton/rig. I'm willing to bet that there will be once MakeHuman leaves beta, but not really until then. In other words, take a look (it's worth it) but don't make any plans based on it just yet :) --EK


xantor posted Fri, 10 March 2006 at 8:41 AM

Maxxmodelz which program did you use to do the subdivision?


Eternl_Knight posted Fri, 10 March 2006 at 8:36 PM

I don't know what application Maxxmodelz used - but you can do it in Wings 3D without problems (I did shrug). --EK