Lyne opened this issue on Mar 08, 2006 ยท 14 posts
Lyne posted Wed, 08 March 2006 at 4:27 PM
I just realized something about Vue lock ups/crashes...and I would like to take a sort of poll so that it can be presented to e-on as possible CLUES... The two or three major lock ups I have had where vue tells me "it will try to create a back up and save the file, but sorry for this" stuff... is when I have specifically loaded VOB format of my saved mesh objects. These are houses, bridges and even using some of vues cubes.... when the scene has say 5 copies of a zippy cottage along with a saved pavement street mesh, some sidewalk mesh, OR when there are two mesh bridges and vue cubes (4-6) plus a building like the Taj Mahal and THEN I bring in people - that is the "breaking point". It is NOT when I have 3-4 fully clothed figures or two humans and lots of animals...these are not a problem!! It has dawned on me this last time I tried to build a really elaborate scene with both free mesh objects and some poser mesh objects (again, all outside objects are brought into vue, saved as vobs but un-grouping, and re-grouping to break the bond with poser and the textures saved in the vob as well) - that THIS is when vue cannot handle the scene! The file size does not matter, it is the objects!!! and the number of them!! When I worked on my Dinotopia one, I thought to only have the Taj Mahal and one fancy bridge in there and then to HELP vue, I made the streets out of vue's own cubes..... but after the scene was set with these items and a couple of mountains, I brought in two dressed people...and it locked up, crashed and I lost it all... !! The seeming trend is MESH objects?? But why can vue handle human models with clothing and hair (non dynamic) and all my animals so well.... and yet too many houses, or other mesh is a problem?? Has anyone else noticed this? This has happened with both vue 4 original and right up to now, with vue 5 infinite, high end machine with 2 gigs of ram, PC.
Life Requires Assembly and we all know how THAT goes!