FireMonkey opened this issue on Mar 08, 2006 ยท 23 posts
FireMonkey posted Wed, 08 March 2006 at 5:16 PM
I have spent a lot of time and effort trying to make origenal meshes for poser figures in Wings 3d and every time I do, an 'invisible' figure appears in Poser ... I finally know why - Wings 3d does not have a proper implimentation of groups and Poser uses the group info to interprete the obj file when creating a figure. Well, this leaves me the ability to create MTs and to make new figures in that manner but it doesn't allow me to create totally origenal figures [which is what I'd like to be doing] so I was wondering if anyone knows of a way to work around this. I wasn't sure if I should ask in the Poser forum or the Wings forum, but since Wings itself does not have any way to add groups [well, it does, but not in standard format and therefore only useful within the Wings environment itself] and figured that if there is a solution it would not be with Wings but rather with something else. And so I'm asking here if anyone knows how to deal with this. One thing I thought of trying was to make the mesh and then import each obj [hip, abdomin, etc, etc] as a prop and use "replace body part with prop" as a sort of limited way to assemble a figure since that way it doesn't matter that there are no groups - however, when I tried that I discovered that although it works, the parts remain listed as props, which leads to a working but very messy figure in which each part of the body is found not in the normal location but rather in the props section mixed together with all the other props. Now if I could get Poser to record my "Right_hand prop" as the "right hand" that would work for most figures I might do [as long as an existing figure has the same basic layout of parts]. Anyway, if you know of a way around all this, I'd love to hear it. I thought of getting the free version of Maya and see if I could use that - sadly, I cannot since I run Windows 98SE and you need either 2000 or XP to run Maya, but if there is another program that can export wavefront object WITH valid groups, then this would solve my dilema ... even if the program is a crappy editor, I could work in Wings, export the obj and just fix the groups in the other program.