odeone opened this issue on Mar 10, 2006 ยท 8 posts
odeone posted Fri, 10 March 2006 at 5:36 AM
vkirchner posted Fri, 10 March 2006 at 8:55 AM
Fantastic job! I love the detail on the model, it should make a great final render when completed. Do you plan to use procedural textures or UVMap them?
archdruid posted Fri, 10 March 2006 at 9:26 AM
I have to go along with that.... It's really great... How DO you plan to texture? Lou.
"..... and that was when things got interestiing."
kenmo posted Fri, 10 March 2006 at 4:49 PM
Wow..this is oustanding... What app was this modelled in...???
Mikewave posted Fri, 10 March 2006 at 7:43 PM
I'm guessing 3DMax, but hoping it's done in Lightwave becouse that would make you yet another potential LW-supermodeler capable of helping me along my quest to become the greatest modeler ever... Excellent work dude!!! Greetz
Warlock279 posted Sat, 11 March 2006 at 2:22 AM
@Mike...I'm betting it is done in LightWave. ;) @Odeone...looking really good dude...what's your poly count up to now? I trust you're over a million?
Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660
Lightwave | Blender | Marmoset | GIMP | Krita
odeone posted Sun, 12 March 2006 at 8:37 PM
Thanks for the comments. Hope this will answer some of your questions. vkirchner: Yes I plan to use procedural textures, UV Mapping and standard image mapping such as cubic, planar etc. Procedural textures have come a long way, and are sometimes under utilised. archdruid: Still haven't decided on the final scene as that will probably influence the texturing process. Basic textures will be UV mapped using commercial textures as well as digital photos. I tend to overlay a lot of textures so photoshop will be used extensively. One of the ideas was to make a snow scene, so if thats the case the textures will be pretty basic due to snow coverage. Once the scene is built I'll do basic lighting setup, so texturing will definately be last. kenmo: Thanks Kenmo. I modelled it in Lightwave. Mikewave: Thanks. Started out using 3D Max years ago for a short time but then changed to Lightwave. Warlock279: Your spot on. There will be some optimising when I'm finished. There are some areas where I can shed some polys without losing the quality of the mesh. Though I try to keep the poly count in mind, sometimes you need them. I'll post a WIP of the scene when I make some progress. Cheers...
danamo posted Mon, 13 March 2006 at 2:53 AM
Man, that is a beautiful piece of "rolling stock"!! Superb model!