Forum: Poser Technical


Subject: Poser 6 to Poser 4 Props

cornelp opened this issue on Mar 13, 2006 ยท 7 posts


cornelp posted Mon, 13 March 2006 at 8:40 AM

I am trying to figure this out, and its been beating me in the head all weekend long. I made this prop in Poser 6 and want to make it available for Poser 4 ,5, 6. It works in Poser 5 and Poser 6, but NOT Poser 4. All the necessary image files have been made, I used P3dO explorer to make the PNG to RSR images, and its all good. Now the prop has 2 materials for each section, so the main prop is NOT TEXTURED, until U apply the textures in Poses Library. I load the prop with no problems. When I go to load the textures for each prop, nothing happens. Am I supposed to edit certain files to make that happen? THANK YOU VERY MUCH


svdl posted Mon, 13 March 2006 at 8:52 AM

Ah. Are you trying to apply textures using a MAT pose? That won't work in P4/PP. Poser 5 and 6 can handle something called "currentActor" (exact syntax eludes me for the moment) in a MAT pose, and of course the Material room works fine, but P4/PP aren't that advanced. There's only one way. Save the prop multiple times with different textures applied. You'll want to reduce file size. The best way to do that is exporting the prop geometry (File->Export->Wavefront .OBJ), save the .OBJ in a subfolder of the :Runtime:Geometries folder, and edit your .pp2 file to point at the geometry. That means removing the geomCustom section and the list of vertices/facets/materials that comes below, and replacing it by two lines: storageOffset 0 0.3487 0 objFileGeom 0 0 :Runtime:Geometries:[your folder]:[your .OBJ file] Then you can load the prop, set the textures in the Material room, save it, set other textures in the Material room, save it again under a different name, etc. etc. It's not as clean as a MAT pose (or even better, a material collection), but it's the only way to make it P4/PP compatible. Hope this helps, Steven.

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cornelp posted Mon, 13 March 2006 at 10:00 AM

I have the OBj file, as I created the prop, so I still have to export it to OBJ file from Poser? Including the OBJ File will run the package size UP big time. Do many people still use Poser 4? Still just wondering if I should just make it P5/6 compatible and thats it. Thankx for your time, seems like a lot of stuff U have to do to make it P4/PP compatible.


svdl posted Mon, 13 March 2006 at 10:51 AM

The advantage of exporting the .OBJ file over including the existing .OBJ is stripping out any information that Poser doesn't use anyway, like normals for example. Including the .OBJ file will not increase the package size, since the .pp2 size will be MUCH smaller. As it is right now, the .pp2 size is probably a little larger than the .OBJ size. When you reorganize the prop to point to external geometry, the .pp2 size will be reduced to a few hundred bytes. .OBJ + new .pp2 will be approximately the same size as the old .pp2. Maybe a couple of dozen bytes more. The reason for making the prop call external geometry is the fact that you'll need multiple .pp2 files for the different materials. So you want those .pp2 files as small as possible. They'll be around 10-20 Kbytes, depending on the amount of materials. P4 users are a minority by now. But there are a great many Poser users that don't use the Material room in P5/P6 - they'll want their old trusty MAT pose files. Hope this helps, Steven.

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cornelp posted Mon, 13 March 2006 at 11:33 AM

Thankx svdl, I appreciate your help on this. Gonna just make it Poser 5/6 compatible and thats it for now. Thankx again for your help, much appreciate it.


EnglishBob posted Tue, 14 March 2006 at 5:12 AM

Poser 4 users can of course apply the textures manually if they want, so they aren't completely excluded. Another way of making MAT poses work is to parent the prop to something - if the prop is a smart prop (or hair) already, then that's taken care of. Alternatively a small dummy figure like lesbentley's MinFig can be used. However MAT poses which use the currentActor method may not work in P4.


jancory posted Fri, 17 March 2006 at 1:49 PM

if the prop name in the MATpose exactly matches your prop name in the scene, AND you have a Figure in the scene, the MATposes ought to work in P4. i'm not sure if it needs to be parented too. it definitely needs the Figure to be present.


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