Forum: Poser - OFFICIAL


Subject: Back again, lol, MAT Pose Issue. P6 OK, P5 wont work.

cornelp opened this issue on Mar 13, 2006 ยท 9 posts


cornelp posted Mon, 13 March 2006 at 2:34 PM

I am trying to figure this out again. I had no problems before, but maybe I am missing something. Why wont this work? I have 2 separate MATs for 1 object. Loaded the object, selecting the MAT in P5 wont work, in P6 will work no problems. Why? I thought that if U add Actor $CURRENT will work no problem, but it seems to give me grief bout it. Here, I attached part of the PZ2 file: { version { number 5.01 } actor $CURRENT { material Roof { KdColor 0.988235 0.988235 0.988235 1 KaColor 0.001 0.001 0.001 1 KsColor 0.001 0.001 0.001 1 TextureColor 1 1 1 1 NsExponent 100 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.279996 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap ":Runtime:textures:IA-Tillium:Roof.jpg" 0 0 bumpMap ":Runtime:textures:IA-Tillium:Roof-Bump.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0.00784314 0.00784314 0.00784314 1 reflectionStrength 1 shaderTree { node "poser" "PoserSurface" { name "PoserSurface" pos 10 10 showPreview 1 nodeInput "Diffuse_Color" { name "Diffuse_Color" value 0.988235 0.988235 0.988235 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Image_Map" file "" } nodeInput "Diffuse_Value" { name "Diffuse_Value" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Highlight_Color" { name "Specular_Color" value 0.001 0.001 0.001 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Highlight_Value" { name "Specular_Value" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Roughness" { name "Highlight_Size" value 0.01 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Ambient_Color" { name "Ambient_Color" value 0.001 0.001 0.001 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Ambient_Value" { name "Ambient_Value" value 0 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Transparency_Max" { name "Transparency" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Transparency_Min" { name "Transparency_Edge" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Transparency_Falloff" { name "Transparency_Falloff" value 0.6 0 100 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Translucence_Color" { name "Translucence_Color" value 0 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Translucence_Value" { name "Translucence_Value" value 0 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Reflection_Color" { name "Reflection_Color" value 0.00784314 0.00784314 0.00784314 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Reflection_Value" { name "Reflection_Value" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Refraction_Color" { name "Refraction_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Refraction_Value" { name "Refraction_Value" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bump" { name "Bump" value 0.279996 -10 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Image_Map_2" file "" } nodeInput "Displacement" { name "Displacement" value 1 -10 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } Anyone out there can help me with this PLZ PLZ? THANK YOU VERY MUCH...