-Timberwolf- opened this issue on Mar 14, 2006 ยท 16 posts
-Timberwolf- posted Tue, 14 March 2006 at 1:15 AM
I love those in/exterior Spaceships like the ISS Magellan or those Davorama ships.So I like to see more of that.Big huge Sci-Fi-Space crafts you can walk through.It would nice,if the Poser users would support my request,so merchants can see if it's worth offering such a product.---Thank you.
mrsparky posted Tue, 14 March 2006 at 5:58 AM
"Space crafts you can walk through" If you want Sci-fi interiors/corridors you need this.... http://market.renderosity.com/mod/bcs/index.php?ViewProduct=39424
randym77 posted Tue, 14 March 2006 at 10:46 AM
I would rather have separate exteriors and interiors. For most Poser users, there's no reason to have big, huge spaceships you can walk through. It just slows Poser to a crawl.
Tyger_purr posted Tue, 14 March 2006 at 10:52 AM
I'd love to see some large ships from LCV1 to magellan and larger. I do thing the seperate interior and exterrior would be better. and possibley even done in sections to reduce the amount of geometry needed. I do appreciate the modular systems but sometimes a already designed and layed out ship would be better than designing your own.
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x2000 posted Tue, 14 March 2006 at 11:08 AM
Attached Link: Free SciFi Stuff Here!
Yep, like randym77 says, size is the main issue. Poser in particular just doesn't handle huge very well;)If you're not hung up on windows, you can find lots of interior pieces and move them into place to link up so that you could have an animated figure walking straight through the ship without any cuts, if that's your goal. Design may be an issue, but there are Trekish starship bridge (complete with turbolift), engine room, and transporter room sets in my free stuff that are all designed and textured to go together. And an observation lounge that could fit in fairly well, too, that does have windows. And there are a couple of corridor sets that you might be able use to link things up. Aside from the observation lounge, these could be inside pretty much any starship exterior and no one would know. It's not like they're that precise about these things even in the movies...;)
x2000 posted Tue, 14 March 2006 at 11:12 AM
I should add that using this sort of modular approach, you could add and delete things during the animation (so long as they're out of sight when you do it), so as to keep Poser from kicking and screaming at all the geometry. A single complete interior/exterior ship would kick ass, though;) Maybe by the time Poser 12 comes out...
mrsparky posted Tue, 14 March 2006 at 11:29 AM
X200's right - while one big ship would look cool. Poser couldn't handle that much info. Look at the loading time and filesize of a simple V3 scene with 1 V3, some decent hair and a couple of buildings and vehicles. Somtimes you're looking at over 100mb. Though you could cheat a bit, use something like JHoagland's Cygnus ship render that out and use it as a background and animate or render over that.
kathym posted Tue, 14 March 2006 at 12:37 PM
What would really be awesome is living quarters from like Mars colonies and space stations. And of all the merchants out there .. I think Stonemason could really pull it off nicely.
Just enjoying the Vue.
:0)
nomuse posted Tue, 14 March 2006 at 3:11 PM
Been thinking off and on about "near future" space colony stuff -- Chesley Bonestell lunar colonies, 2001 space stations, even O'Neil habitats. Collected some pictures but that's a lot of planning and modeling. Biggest problem is the outsides are large but relatively boring (with little direct connection to the insides), but the insides are so cramped that without flyaway walls you can't set up any decent shots in them. So you'd have to plan out set pieces for maximum utility.
JHoagland posted Wed, 15 March 2006 at 8:50 AM
Think about your Poser scene as you would a movie set. Do you really need to have corridors and hallways and additional rooms if they won't be seen by the camera? That's just wasting resources, especially if you try to add two V3 characters (and their textures) to the scene. Instead, only add the minimal amount of sets to the scene. For example, did they build an entire starship for "Star Trek"? Sorry, but no. On the Paramount stage, the bridge set was right next to the engineering set. But, since the camera never saw through the open doors, the viewer assumed that the bridge and engineering were 23 decks apart. And did you know that the Millenium Falcon was a series of sets and that the exterior landing ramp didn't connect to the interior? When Han Solo ran up the ramp from the outside, he ran into a storage room. But, because of good editing, it looks like he runs up the ramp (one shot) and then runs through the interior of the Falcon (the second shot). And did you know that they never actually built an entire, full-sized version of the Millennium Falcon until they filmed the Hoth scene in "Empire Strikes Back"? Up until then, they only build half the Falcon as a live-action set and mirrored the rest in a matte painting. It was much cheaper to paint it in later rather than building it on the set. --John
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Tyger_purr posted Wed, 15 March 2006 at 10:22 AM
did you know that firefly was built in 2 sets. Upstairs and downstairs. other than that division the interrior of the ship was one (or rather two) continuous set. I think what most people here are really striving for is continuity. It is great to have a modular set and ship exterriors but it is difficult to get an interrior that looks like it belongs in the exterrior, and that it would fit inside the shell. Poser users (unlike movie designers) don't (or dont want to, or dont know how to) design the entire ships interrior. Movie makers dont typicaly layout the entire ship physicaly but they do have it designed so they know where the person is going.
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davo posted Wed, 15 March 2006 at 11:25 AM
-Timberwolf- posted Thu, 16 March 2006 at 12:46 AM
Well,Thanks for your comments.Normaly I arrange my scene in Poser, then do the rendering in C4D maybe in C5 soon.I like the idea of a walk through-camera coming from outta space, going through the ship,- exploring it.The fascinating point of CG is,that you don't have real-world limits.Building a complete Enterprise NCC-1701 in real world in a 1:1 messure might be indeed a crazy plan,but I thing it can be done "quite easy" in CG.
-Timberwolf- posted Thu, 16 March 2006 at 12:54 AM
@ Davo: I know your site and I realy like it.Of course I 've seen this space station and I have allready stretched out my fingers for it.There's just one Question about the payment.It seems as if I could pay by credit card but " add to card" only leads me to Paypal -payment.I would rather like to pay by C-Card.:)
mrsparky posted Thu, 16 March 2006 at 5:52 AM
Davo - How did you get that line drawn effect on the illustration of those (rather neat looking) ships ?
davo posted Fri, 17 March 2006 at 7:10 PM
Hi, The line drawn effect is a special rendering engine that works inside of rhino only (my 3d modelling app.). The rendering engine is called Flamingo