Robo2010 opened this issue on Mar 14, 2006 ยท 8 posts
Robo2010 posted Tue, 14 March 2006 at 6:08 PM
Message edited on: 03/14/2006 18:08
Robo2010 posted Tue, 14 March 2006 at 9:48 PM
Hello? Anyone out there?
xantor posted Wed, 15 March 2006 at 1:45 AM
Without actually being able to see the object and the uvmap for it, it would be quite difficult to say what the problem is. It looks like something wrong with the uvmapping to me.
Robo2010 posted Wed, 15 March 2006 at 2:10 AM
Thanks for replying xantor. :-) I redid the uvmapping (only the runway part), and the results are the same. I decided to redo the runway. All else is ok.
Message edited on: 03/15/2006 02:11
xantor posted Wed, 15 March 2006 at 3:10 AM
Are you making a ground plane or will people just use the poser ground scaled up?
Robo2010 posted Wed, 15 March 2006 at 7:34 AM
I do understand. The prop is 100% scale scene prop.
JHoagland posted Wed, 15 March 2006 at 8:35 AM
Are the runway sections mapped separately? If so, the mapping may be slightly different sizes. When Poser reads the UV mapping, it may be shifting the mapping slightly, causing that white line to look thicker than it really is. Look carefully at the center lines: do they line up or are they shifted the same 1 and 2 pixels? --John
VanishingPoint... Advanced 3D Modeling Solutions
estherau posted Wed, 15 March 2006 at 6:51 PM
if it's a big file - rather than decrease the texture quality could you just upload it as a two part package? love esther
I aim to update it about once a month. Oh, and it's free!