Forum: Poser - OFFICIAL


Subject: A way to bump nodes up to use 16bit displacement?

Nalif opened this issue on Mar 14, 2006 ยท 19 posts


Nalif posted Tue, 14 March 2006 at 9:36 PM

I've seen tutorials on how to split 16bit displacement maps into two halves and then recombine them inside of P6 to create true 16bit displacement - Stonemason is one of the particular few out there who uses this to an advantage right now. I'm not sure exactly how it's done, so I'm not sure how stupid this next question is going to sound. Keeping that in mind, is it possible to somehow use the same technique to bump P6's own procedural nodes up to doing 16bit displacement?