momodot opened this issue on Mar 16, 2006 ยท 99 posts
momodot posted Thu, 16 March 2006 at 5:27 PM
yungturk39 posted Thu, 16 March 2006 at 5:44 PM
I second the request for a V1-2 remap of Eve!
operaguy posted Thu, 16 March 2006 at 5:51 PM
This model is of some interest if for no other reason: her upper arms appear to NOT curve inward and her shoulders are not malformed with cap/shoulderPads.
Poly count?
and how do you get her? If I have only Poser6, do I have Posette?
Message edited on: 03/16/2006 17:54
lmckenzie posted Thu, 16 March 2006 at 6:11 PM
Very nice Momo. Which of the many Eves is she and which texture? The sheer variety became a problem. As you say, there were so many variations, including Azura, the Eve with a Vicki like two part head and body map, there's Arduino's Eve. There's P4WWG as well and I never got the genealogy all straight other than Hellborn (sp?) starting it all AFAIK. By the time she settled into a refined state, Vicki came along... I think that Traveler's clothing mods worked fair for what little I tested them. A lot of newer users probably don't even know about her. Her main selling point was that she was anatomically correct, at least within the limitations of Posette's mesh. Because of that, she has probably been viewed as just a "porn" figure by some as well. Your image shows that she certainly deserves a new lease on life. "I second the request for a V1-2 remap of Eve!" Heh, I first a request to subdivide Posette's chest (as Moebius did once upon a time) and hip, generate new morphs etc. and create super badass Eve 2006.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
logansfury posted Thu, 16 March 2006 at 6:45 PM
Attached Link: http://www.senosoft.com/3dmesh.php
Three versions of Eve available at link Operalogansfury posted Thu, 16 March 2006 at 6:46 PM
Hey Momodot, what texture is that in your pic?
momodot posted Thu, 16 March 2006 at 7:22 PM
The texture is by Stale Loseth at Winscape2001. The genital texture I think is by Traveler, the eyes also. I can't find the Eve eyelash texture... I think I will edit the .obj so the lashes and eyes were back on the Posette map even though this will create yet another variant. The early Posette eyes were weak not because of resolution but because of scale and being for the most part hand painted. I have made very nice Posette eye textures from photo sources. This Eve is Eve4 which I think is Traveler's. The SENO Eves have the original Posette upper body set-up while this one has the breasts on the collars. Arduino has two different Eve figures at his site but I think the mapping is unique, he also has a character called Eve which is not the figure Eve. The poly count is 17,009. This thing poses and renders FAST. The adaption of clothes has worked for me. Really the problem I think is the confusion with so many variants. There are head morph sets for Posette that will work: a bazillion morphs on the MorphWorld2 CD ($45-wish could afford it), the P4FemMagic morphs ($18), mine ($8) and the head morphs that can be transfered over from Nea which is free at PosetteForever though there may be problems with the teeth using Nea morphs I think. This is a good figure, the breasts can use FireFly smoothing for close up though. I have never used Eve for porno but I think it is a great figure for the "artistic nudity" virtual oil painting I do. I wonder what could be done to standardize and support the figure? I would imagine it would be great for animators and now with smoothing and Wardrobe Wizard I would think it would be a viable figure again. One fantasy of mine is to somehow use PhilC's tools to shape and rig Eve to wear V3 clothes, stahlratte has mentioned the possibility of using Wardrobe Wizard but the issue then is the hands... of course it is the process/method that would have to be distributed not the mesh or DAZ would probably jump on it. V1/2 mapping would be nice, the way I see doing it "not for distribution" is to trick the .pfc to de-code from AprilYSH's Posette with V1/2 mapping... I wonder what will happen to the genitals. I'll have to check on my other machine. I wonder how many people are using Eve now... if at this late date there is someway to optimize the figure.
operaguy posted Thu, 16 March 2006 at 7:58 PM
It is not my intention to throw cold water on this interesting thread. But.......... "it is the process/method that would have to be distributed not the mesh or DAZ would probably jump on it." If someone makes available a morphed or original mesh that takes Vickie textures or clothes, Daz has taken the position that that is de facto and even de jure evidence they you have loaded the free Victoria mesh on your computer. When you loaded that model, you clicked-off on a EULA that stated you would not sell mesh or morphs that would damage or infringe on the "penumbra" of Daz's intellectual property. At least that's what I got from both and extended post and a phone call with Dan Farr. I may be interpretting that wrong, but I don't think so. I am not sure where this line falls. All I am saying is...look carefully. ::::: Opera :::::
momodot posted Thu, 16 March 2006 at 9:20 PM
you clicked-off on a EULA that stated you would not sell mesh or morphs that would damage or infringe on the "penumbra" of Daz's intellectual property. I am not trying to be mean but... 1. Load V3 2. Use the grouping tool to make a prop of V3's head 3. Delete V3 4. Load Posette 5. Put Posette head in outline display and position V3 Head prop on top of Posette neck 6. "Replace body part with prop" to substitute the V3 head for the Posette head. 6. Save New Posette to your library. 7. Open V3 and PosetteV3 in Morph manager and delete all the Posette head morphs and move the V3 head morphs and Injection channels over to it. 8. Save PosetteV3. 9. Open Posette V3 in Poser and either use grouping and magnets to close the seam between neck and head if you wish or simply smudge the seam out in post work. 10. Enjoy V3 head on Posette but do not distribute this .cr2 to others or even copy it from one of your computers to the other. Now, whether or not the process described above is a EULA violation by the person executing it, I maintain it is not, is the distribution of the text in bold a EULA violation? I do't see how. There are half a dozen well known examples of such text describing various .cr2 "hacks" and I do not know of any of them being the object of legal action and I do not see any reason why any of them should be. I myself do not favor over-reaching interpretations of intellectual property rights, but technically, on a legal level, if one did not have V3 ever in one's possession but were to use the set-up room to apply the JPs from a V3 clothing figure to your own mesh, given that this action is not precluded by the EULA of the clothing in any case that I know of, and given that one has not in this instance entered into any kind of agreement with DAZ at all, on what basis would this be a violation of EULA? Would not liability in this case fall fully on the author of the clothes and not the buyer of it? We are discussing not intellectual theft or copyright or trademark infringement where real damages must be shown just as they must be in cases of material theft, but EULA, doesn't one have to enter into a EULA in order to violate it? Just curious. Describing how to break into a house without inciting anyone to break into a house is not a crime. Is describing to someone how to preform an operation that is not a violation of their EULA a violation of your EULA? I can't wrap my mind around that. Is suggesting to someone how they can paste a tattoo on a commercial texture also a violation of EULA? Whose? Yours or theirs? Now I am worried about all the times my grouping tool created a new .obj in the character folder ;) What does "penumbra" of Daz's intellectual property mean? in a very strange set of circumstances back in 1998 Metacreations sent me a copy of Poser 4 that did not come with any notice of any EULA and did not reqire me to agree to any EULA to install or use it - some sort of slip-up I imagine :)
logansfury posted Thu, 16 March 2006 at 9:47 PM
whats the URL to dl the Traveller version of eve4? google is coming up with a bunch of dead japanese sites.
operaguy posted Thu, 16 March 2006 at 10:47 PM
What does "penumbra" of Daz's intellectual property mean?<< You'll have to ask them. They have a very expansive conception of the boundaries of their copyright to the unimesh. I want to make clear, I personally do not condemn or condone or advocate Daz's position. I am just reporting what has transpired. Let me ask you this about your theoretical: do you plan to make a brilliant PDF tutorial on the process and sell it? You might be suprised, if it caught on and started a trend that intruded upon V3 sales, what might happen. If anyone gets the occasion to question Dan Farr on this point, an interesting question would be: 'if one came out with mesh for sale that stated it would take V3 textures, even though the unimesh geometry was not distributed, would that be a copyright violation in the eyes of Daz?' In other words, a V3-compatible figure. Perhaps telling someone how to frankenstein another model with V3 head on it MIGHT not be an infringement in Daz's eyes, any attempt to sell such information might be a different matter. ::::: Opera :::::
momodot posted Thu, 16 March 2006 at 11:00 PM
Attached Link: Eve V2 at Arduino's site
See, this is the problem with Eve. I got the free download of Traveler's Eve from his old Morph World 2 website. Now you would need to buy the CD compilation of that site from RuntimeDNA. I really want that disc but $45 is too steep for me. I think the closest match is the Eve V2 at Arduino's site... his eyes are different though. I would just load the Eve and Posette and zero both, then export Eve back to Geometries folder with the Posette eyes. Curious Labs please don't sue me ;) Arduino's credits indicate "Original Eve and EveV3 stuff: Torino, HellBorn, NdYVO4, Traveler, Eve by me."lmckenzie posted Fri, 17 March 2006 at 12:28 AM
The only one I have installed currently (besides Arduino's I think) is Eve v3. Ken at PoserGirls has several nice characters for her. AFAIK, Posette belongs to EF now. I think Zygote sold the the figures to MetaCreations but I don'r know for sure. As long as you stick to V2 mapping there doesn't seem to be any objection, otherwise, they'd jump on Nea. There's still quite a few Posette outfits available. I don't know if I'd be too worried about getting her into Vicki's clothes personally, especially if one of the reasons for using her is to do nudes. The V2 textures would be nice though and should be doable somehow. OTOH, theres a genital prop/hip for Posette at 'Rotica. and a complete figure, AnyWoman. Really, I'd like to see a good gen morph for Nea. That would be the best. If you need something more accurate/functional then Maya Doll or Eroko are probably the best lower resolution solutions. I'd guess there aren't that many animators doing erotic themed stuff. The skills required must be rather daunting, getting the ins and outs so to speak looking realistic. There was one guy's site I found a few years ago that was outstanding - kinky it must be said, kind of Hentai zombie tentacle themed but extremely well done. He was apparently using Poser figures but I have no idea what program he used for the animation and rendering.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
xen posted Fri, 17 March 2006 at 2:52 AM
a remapped EVE4 would be great. Just make sure you use the excellent NEA for the head. Because of the low poly count it is an excellent vehicle to try skinshader experiments.
stahlratte posted Fri, 17 March 2006 at 6:12 AM
Thats a nice render, Momodot, but honestly I cant really see the need for making just another version of Eve ?
If you need Posette with genitals and V2 mapping, there is Pitklads NeJa out there at Planit3D:
As you see, the genital mapping matches the hip mapping perfectly, so no ugly seams on the pubic mons.
If you rather want Posettes bodyshape, transfer Arduinos WWG hip to either AprilYSHs remapped Posette or Pitklads NEAena, and remap the hip to V2, which is much easier than remapping a complete figure.
Use Yamatos LinLin Joint parameters and Ill doubt youll ever miss separate buttocks.
As for creating a Posette with a super low rez body that can wear V3s clothes, I see no real need for it either.
Stephanie I Maxine can wear V3 clothing, but the fit is not that good as it is with V3RR.
Wardrobe Wizzard can convert bodyshapes, but the conversion just works not well enough and youll loose all the smoothness and details.
What may work for cloths just doesnt work for bodys.
You would have to do such a conversion by hand in a modelling programm, and then the result would most likely be similar to Stephanie 1 Maxine: A less than optimal fit of V3s clothes compared to V3RR.
So the solution of choice is just to use V3RRs body, because it has morphs, is smooth and V3 clothes fit perfectly including the JCMs
If you want to have even less polys in the body, youd have to replace the bodyparts with primitives.
Almost no clothes cover the whole body, and 99% of renders are done with no or skimpy clothing, so you need at least a minimm amount of polys.
The only real problem is that there is no V2 mapping for V3RR available, so unless someone at least remapps Posettes head to V3 UVs, a Posette/V3RR hybrid would not be easy enough to use for most people as it would require to match different body and head textures or convert part of a texture with UTC from V2 to V3 or vice versa, first.
So IF someone should feel the need to remap a figure, Id rather have him spending his time to remap MIKI or Jessi to V2 (NOT V3), or James and Koji to M3. ;-)
stahlratte
pitklad posted Fri, 17 March 2006 at 7:27 AM
Eve is on my plans about Nea hybrids (p4 mapping version)
The problem is that I don't know which one is the most popular!
:^)
mickmca posted Fri, 17 March 2006 at 7:58 AM
Pitklads NeJa out there at Planit3D I just looked. Must need more coffee; I don't see it listed. M
pitklad posted Fri, 17 March 2006 at 8:14 AM
Attached Link: http://www.planit3d.com/source/viewtopic.php?t=3791&postdays=0&postorder=asc&start=105
Neja is at page number 8 of the Nea thread...Here is the direct link!
:^)
Marque posted Fri, 17 March 2006 at 8:41 AM
Hummm links don't work guess you need to download cookies and since I don't know the site it's linking from I don't allow that even for a free item. Marque
momodot posted Fri, 17 March 2006 at 8:52 AM
momodot posted Fri, 17 March 2006 at 8:55 AM
Sorry for the typing errors :)
mickmca posted Fri, 17 March 2006 at 8:55 AM
need to download cookies I think a direct link doesn't work unless you are registered with an automatic login. Makes sense, anyway. It's a good, venerable site. While I was looking for NeJa, I stumbled across a horde of free morphs for the P4 horse. BTW: It turns out NeJa is Judy with P4's head. M
pitklad posted Fri, 17 March 2006 at 9:11 AM
No, NeJa is a hybrid with Judy Body (clear of morphs I think, you can use morphmanager to load Judy's bodymorphs) and Nea's head, there is a version with all head morphs pre-loaded and a version that works with InjNea injection poses.
She takes V2 maps and since Nea's head is remmaped better than Judy's :^) she can use them almost perfect!
Planit3D is one of the oldest poser sites, many cool freebies and contests that even DAZ gives prizes...
They are very friendly people that kindly support the Nea project!
:^)
xen posted Fri, 17 March 2006 at 9:12 AM
BTW: It turns out NeJa is Judy with P4's head. with NEA's head. NEA is P4 Posette's head with extra groups for teeth and lacrimals and better eyebrows. Morph compatible and looks fantastic. Eyes and teeth are so important for realism (took DAZ until V3 to get good teeth.) Check out Stahlratte's smiles. Only Miki comes close.
stahlratte posted Fri, 17 March 2006 at 9:48 AM
"I like the idea of finding out how to hack (legally) an old figure to subvert the V3 domination of the content market, and then, I would like to have better clothes for Posette or Eve since pitklad has given me the smoothing morphs I have wanted..."
You can use the Stephanie I Maxine cr2 not only with Stephanie I, but also with V2, V2LO and Stephanie I LO.
Here is Valeri-P4(left) using the Maxine cr2 next to V3RR (middle) and Valeri-V3 (right):
As the bodyshape is slightly different and there are no JCMs, you will get more or less pokethrough, but nothing unfixable.
And if you use ValeriLO as the base, youll get a V2mapped Posette with an ultra LoRez body that can wear V3 clothes.
Of course this solution is not as "politically correct" as sticking to pure Posette mesh, but my philosophy is: If you cant beat them, use them. ;-)
stahlratte
Message edited on: 03/17/2006 10:00
momodot posted Fri, 17 March 2006 at 10:03 AM
momodot posted Fri, 17 March 2006 at 10:08 AM
Man, seeing those figures side by side stahratte it is so impossible for me to imagine the render resolutions people must be working at to justify the new mesh densities. It never stops amazing me... are they doing 5000x5000 renders? 7500x7500? I don't think I have ever gone beyond 2500x2500.
momodot posted Fri, 17 March 2006 at 10:09 AM
Steph Max with V2RR? How can that be???
Phantast posted Fri, 17 March 2006 at 10:25 AM
To answer the original question, I was using Eve a lot until recently. Though I have used Eve 3 and Eve 4 I prefer Eve 3 where the chest is mapped as a piece - it certainly makes it easier for Eve to wear Posette clothes that way. Incidentally, if "penumbra" is not clear in meaning, then Daz cannot simply decide it means whatever they want it to mean after you have agreed the agreement.
stahlratte posted Fri, 17 March 2006 at 10:36 AM
"Steph Max with V2RR? How can that be???"
Just point the Maxine cr2 to the ValeriLO or V2LO objects.
The Maxine cr2 uses a combination of morphs as well as different joints and scaling to make V3 clothing work for Stephanie I
The morphs wont transfer of course, but they are cosmetic anyway
What is important is the scaling and new joints, and they DO transfer to V2 and V2LO as well.
Thankfully V2 hands are in exactly the same position as Stephanie Is hands, because adjusting a leg or foot isnt that complicated, but adjusting the joints for every finger would be a major task.
WardrobeWizzard btw does not convert fingers at all, neither the joints nor the actual geometry.
AFAIK this was intentionally done so to prevent people from exactly what you want to do: Creating a competing mesh with one click without the need of encoding.
So even IF the conversion would not mess up the body, you still would have to manually frankenstein new hands to the converted mesh AND create completely new joints for the fingers or at least transfer them from the donors cr2.
And of course you will loose ALL bodymorphs during a WW conversion, because the bodymesh is regrouped.
stahlratte
pitklad posted Fri, 17 March 2006 at 11:23 AM
Nea/Eve will be P4 female UVS
The head will be an alternative geometry for the original Eve .cr2 the problem is I don't know what Eve is the most Popular!!!
This will the same as NeaP4 figure
:^)
xen posted Fri, 17 March 2006 at 11:33 AM
I'd say Eve4, but not far ahead of Eve3
logansfury posted Fri, 17 March 2006 at 11:42 AM
WOW Stahl, whats the texture on the char in post #15 please? (yeah I know, I know. Yer thinking "how the crap does Logan keep finding every posette hybrid pic I upload to these forums??". Aint tellin.)
Berserga posted Fri, 17 March 2006 at 11:55 AM
Thanks for the link to Neja... Looks darn cool, I always did like Judy's body.
stahlratte posted Fri, 17 March 2006 at 12:06 PM
@logansfury: NeJa in pic #15 wears the free "Valerie" PS-texture made by Valentine and eye textures from Bice here in freestuff.
Go to http://valentin3d.free.fr/, then look under "Fichiers", and then Preteen.
But also check out the other great textures and characters on that site.
And of course the clothes ar Serge Marcks site. :-)
stahlratte
mickmca posted Fri, 17 March 2006 at 12:10 PM
Incidentally, if "penumbra" is not clear >> in meaning, then Daz cannot simply decide >> it means whatever The "penumbra" of their IP is the glowy area around it that they can't define as a real boundary. In other words, bull poopy. And yes, the "penumbra" clause is just another example of the legalistic crap that software companies try to shove down user's throats. Like "We do not guarantee that the software will work, and if your computer explodes, you will not hold us liable, even if a dozen forensic experts can prove it was our fault." Can you imagine buying a car with that "warranty"? Sorry about the slip in my description of NeJa. I wasn't criticizing, just missed a subtlety. She looks very promising. Can't wait to haul out RTEncoder this weekend. M
operaguy posted Fri, 17 March 2006 at 12:29 PM
This thread is great but giving me a frankenstein of a headache trying to keep everything straight!. "...contributing to the subversion..." Meanwhile, on the opposite side of my ominous posts about infringing on Daz, If you arrive at a model that will take textures and other maps from V2, well then, you have all V3 as well, since a legal, featured Daz product, Universal Texture Converter, can remap a V3 texture to V2. ::::: Opera :::::
operaguy posted Fri, 17 March 2006 at 12:33 PM
penumbra is an actually used legal term. It refers to the extent to which, outside the core litteral meaning of a contract clause, the conditions of protection extend. Whether something falls inside or outside the egde of the penumbra is determined usually by legal cases and stipulations. ::::: Opera :::::
momodot posted Fri, 17 March 2006 at 1:44 PM
logansfury posted Fri, 17 March 2006 at 2:03 PM
Looks great with your lightset, but you arent using the default NeJa face are you?
stahlratte posted Fri, 17 March 2006 at 2:35 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2620198
>>>I want a figure that is super low res but can wear V3 clothes, even somewhat revealing ones. Steph 1 Max fits the bill but just isn't quite perverse enough for me.<<<http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2620198
@Logansfury: Basically yes. There are only very minor tweaks to her face. Just a bit of this and a bit of that...
;-)
stahlratte
logansfury posted Fri, 17 March 2006 at 2:52 PM
Stahl you need to release some body pose sets and faces sets, you have really really got a fantastic eye for these!
momodot posted Fri, 17 March 2006 at 3:07 PM
Stahratte, you always out do yourself! If people knew just half the work you do pushing vertice they would be utterly blown away. Yor are a farmer pissing in the wind, you are "outstanding in your field". Cheers.
diolma posted Fri, 17 March 2006 at 3:58 PM
LOL! @ Operaguy: quote: "Meanwhile, on the opposite side of my ominous posts about infringing on Daz, If you arrive at a model that will take textures and other maps from V2, well then, you have all V3 as well, since a legal, featured Daz product, Universal Texture Converter, can remap a V3 texture to V2." Does that mean that Daz can sue itself???? Just being frivolous... (But wouldn't the lawyers have a field day!!) Cheers, Diolma
momodot posted Fri, 17 March 2006 at 6:14 PM
What I like about the DAZ EULA is you must indemnify DAZ against any claims that derive from your use of thier products that as delivered to you violate copyright, patent, or trademark law. Not bad :)
lmckenzie posted Fri, 17 March 2006 at 8:20 PM
God, Nea is going the way of Eve, becoming Balkanized :-) I appreciate the variety but it's getting really hard to tell the players without a program. Neja I can forget since I don't have Judy. I have to say, I think sticking with the V2 mapping is my strong preference. For one thing it would maintain some consistence in the Nea family and be one thing you could count on. Selfishly, I probably have more good V2 textures than anything else as well. I think I disagree about the quality angle. Maybe if you're using P6 and some skin shading enhancement Posette's textures look as good as V2's on average but I don't think even the Stale ones cann't compare with the nice photo-based textures for V2 - of course, I like photo-realism as opposed to an 'artistic' look. I don't see the two map deal as being a major issue. MAT files are easy enough to create and usually supplied with the texture. If you're going to have a genital map then why squeeze it onto Posette's map? I do understand the rationale and there probably aren't enough polys to justify a huge separate map. Still, it seems to me that once you go to a morphable genital, the implication is that you might want to use it in a context that would benefit from the extra texture detail. If you just want artistic nudity then a static modeled genital would seem to be sufficient and would require minimal texturing, even just a color. Since the morph addresses both uses, I'd say go for maximum texturing versatility. If you open Pandora's box you're kinda beyond 'artistic,' though there are folks (Zygote/Daz included) who think just giving her a box is beyond the artistic pale. Of course, no figure is going to be all things to all people. That's just my individual preference :-) Pitklad, I'd say an Eve that is still available and free most of all. As long as people can get the figure then you can choose the one you think is best.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Fri, 17 March 2006 at 10:22 PM
lmckenzie, what good V2 textures do you have? Mine are awefull, really awefull, including the ones I paid $16 or more for from my paltry disposable income. None hold a candle to the Posette textures I've picked up for free. I don't know if I should name my V2 textures publically but man are they sorry. The eyes are especially bad. These were from "top notch" big name vendors. I believe my Catharina P. textures were good but I lost them to a crash before I had a burner and now they are not available to me from my purchase history... were they as good as I remeber or not really? I can handle the genitals on a seperate map... I just don't gather why they would need much resolution. I think they should be the narrow version shown in my yellow/red post rather than going up the hip at all since that is a drag to texture if the hips are on a different scale. I would prefer the V2 map too if someone would do it but who would? I don't think I can. It sure would be nice for there to be one standard Eve mapping though. I guess it will be what pitklad comes up with, but I think if he uses Arduino's Eve V.2 (Eve 4) that would be the way to go.
momodot posted Fri, 17 March 2006 at 10:59 PM
momodot posted Fri, 17 March 2006 at 11:09 PM
lmckenzie posted Fri, 17 March 2006 at 11:23 PM
I agree about not using any more of the hip than necessary. The texture should cover only the morphed geometry. V2 textures, I'd have to look. Noa (though the color cast is odd), Gaia, India, RDNA's BeachBaby, Cathlyn is a nice free one, Catharina's free Dolly, Kasia and Tina... As I said, I like photo based textures. Many of the best Posette textures seem to be just variations of Staale's. In terms of resolution alone, unless you're doing really small renders, I don't see that most average size Posette textures can compare, especially for a portrait or body closeup type shots. I don't do the (to me) ridiculous 8000x8000 images some people seem to do or even 4000x4000 but even at smaller sizes, you're beyond the native resolution of the 1200-1500 pixel range of many P4 textures - HappyWorldLand's for example, are 1200x1200 I believe. While there are some like Vicky Buster that are 3000x3000, that's still for the whole enchilada, head, body, teeth, tongue etc. Again, if you have P6 or use some other render engine, you may be able to take advantage of advanced shaders, smoothing, etc. Even though I have other renderers, I usually end up using P4 because it's fast and easy to setup so within reason, a higher resolution texture is probably going to yield better results IMO. As I said, it's just my take on it. and I by no means have an artist's eye, skill or probably taste :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Fri, 17 March 2006 at 11:30 PM
I just checked the map for the "Eve by Arduino" also known as "the Eve with the snake and the apple" and it has the same UVs as the Arduino Latexa 2 above. I think the sorry state of the Eve figure really comes down to this mapping confusion, if the UVs had been let alone one could use standard Posette textures and either a texture for the narrow inner area of the genitals or just setting the genital material diffuse color which is what I do both with the Traveler Eve 4 and the Arduino Viki Low Res WGMT. Would anyone host the Eve4 UVs as they are in order to just set a workable standard? I could contribute new Eye textures and lash trans maybe as an incentive I guess. I have some original P4 skin textures but I can't vouch for the quality. pitklad, where do you stand on all this? I think this really comes down to what you want to do.
lmckenzie posted Fri, 17 March 2006 at 11:31 PM
No matter what the mapping, unless people can get the figure than she's relegated to those who already have her, which I think is a bad idea, especially considering the age of the original. Since he's selling Eve V4 as part of his CD I Assume, I have no great hope that Traveler might release her for this project but it never hurts to ask. As evidenced in the credits, she was never the work of only one person.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
operaguy posted Fri, 17 March 2006 at 11:32 PM
[Please treat this request as a sidebar...don't want to inturrupt the flow, but gotta ask this] What if I: 1) Didn't care about the genitals 2) Wanted excellent arms/shoulders such as in post 1 (or maybe post 40) 3) Do not need massive numbers of body morphs 4) Wanted the body to take V2 textures 5) wanted Judy's head or something with as many morps as her/EJ Has that combo already been created? (I say V2 textures becuase I am familiar with V2/V3 textures and know nothing of Posette, etc., textures but I am open to learning.] ::::: Opera :::::
pitklad posted Sat, 18 March 2006 at 6:47 AM
As for the Eve that I should pick I'm still confused!
The most reachable one should be the Arduino one...
However I may ask Traveler if the one he made can be restributed for free, I remember the reason for all those Eve's was exactly that anyone could use the files to make his own! :^) it was a free project
Remmaping Eve to V2 is not in my plans for sure, If I had UvMapper 3 that has the relax function maybee I would give it a try but with the tools I have now I must do all that by hand :^S
So my idea for Eve is to keep her map as closest to Posette maps as possible.
However Nea/Eve will not be out before I finish NeaP4 (image)
:^)
momodot posted Sat, 18 March 2006 at 8:30 AM
Pitklad, that is a beautiful render and a lovely figure. The restrictions on Eve can not be too tight if Arduino is distributing it. My experience is that lately Arduino is easier to get in touch with then Traveler but who knows. My recollection about the EULA for that Morph World 2 disc is that it is very permissive about none commercial re-distribution... some thing along the lines that anything you want to do is okay if there is no charge, it is not a recompilation, and if the material has been modified in some way. The original downloads such as I had required only that the re-distribution be non-commercial but Traveler would have to say what his original intention was. My recollection is that with Arduino's current downloads the only restriction is no commercial re-distribution, does this hold even with Traveler selling his disc. My only fear is Traveler shutting down Arduino's downloads but I can't see that happening. Anyway, what ever you had in mind, pitklad, which isn't clear to me, it would I'm sure be a substantive modification and non-commercial. If I some how did the remapping of Eve with UvMapper Classic I wonder if Traveler or Arduino would permit their .cr2 to be used. According to the restrictions on my downloads it would seem this was permissible non-commercially without consultation but of course ethically and in terms of etiquette getting permission from one or the other is what should be done. I better see what I can do about remapping back to the Posette texture, if I can get that done then I can look into the permission and the hosting. I think this would be much worthwhile myself.
momodot posted Sat, 18 March 2006 at 3:04 PM
momodot posted Sat, 18 March 2006 at 3:07 PM
Oh! the one thing not so rational... the soles of the feet should be seperate.
lmckenzie posted Sat, 18 March 2006 at 5:52 PM
Definitely ask. Neither the .pcf download nore the .cr2 zip that I have mentions redistribution one way or another.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
logansfury posted Sat, 18 March 2006 at 7:55 PM
say, can Morph manager transfer any body morphs to NeJa? and if so, whos and how?
pitklad posted Sat, 18 March 2006 at 10:40 PM
Neja can accept Judy's bodymorphs (except the neck) you can load them with morphmanager from your default Judy that comes with P5, I didn't included them to make the file smaller
Any figure that is based on a copyrighed mesh can only be distributed as .rte or .pcf
:^)
logansfury posted Sat, 18 March 2006 at 11:24 PM
I just used unGzip to turn my Judy Nude.crz to a Judy Nude.cr2 and there dont seem to be any body morphs! Nothing about small waist or any of that! Am I using the wrong .crz?
pitklad posted Sun, 19 March 2006 at 5:41 AM
Nope original Judy doesn't have many body morphs...
Breast,genital and nail morphs...However I remember someone made a set of BodyMorphs for Judy but I don't remember who :^S
logansfury posted Sun, 19 March 2006 at 6:30 AM
Well we need to figure out who made them bodymorphs! Cant have a great hybrid like this and not even be able to customize the waist and hips a bit! Ill start a new thread with an appropriate title and post any good results here :)
logansfury posted Sun, 19 March 2006 at 6:32 AM
............or I could just search freestuff here first: "P5 Judy Shape of a Woman by Lyrra Full Body Morphs for the Poser5 Nude woman Judy, and some MOR poses. READ the README for licensing." This ringing a bell Pitklad?
logansfury posted Sun, 19 March 2006 at 7:02 AM
or is it this one? "Judy Body Morphs by Dimension3D Seven additional morph targets to shape the body of Judy: small waist, small buttock, large buttock, wide thighs, small thighs, small shins, and small tummy." or were you referring to a retail package?
Ikyoto posted Sun, 19 March 2006 at 8:19 AM
Not to derail, but there's a product here by Blackhearted and Rio that gives a really close to real looking set of female genitals. They aren't meant for graphic "Hustler" type images, but for a nude, they look FAR better than V3 standard. Go check the store here for "Girl Next Door 2" and you'll see. Needs some development for clothing, but let's be honest - we're talking about Eve because she's got parts to do more nudity and pseudo porn.
pitklad posted Sun, 19 March 2006 at 1:37 PM
Yep, the morphs by Lyrra are the ones I remember!
I also have some plans for an AnAn version with Nea head (when I'll find some time)
:^)
momodot posted Sun, 19 March 2006 at 3:06 PM
lmckenzie posted Sun, 19 March 2006 at 7:41 PM
"Pseudo porn" What pray tell is that genre? "I wonder where those 29,000 Eve figures are hiding?" People download things they never use or use a little and on to the next thing. I don't think that most independent figures really make it, at least not in anywhere near Daz levels of popularity. Of the free figures, I think Maya Doll has the most support. Vicki does set control the Poser Zeitgeist, along with Aiko. People naturally tend to reach for them. Making their base free simply added to their dominance. Despite a few vocal critics, most people seem to think they're nice figures, they get used, they get support which makes them more desirable yada, yada. "It seems that the people who post on the forums for the most part have P6, a cray parallel processing computer..." I hear you. We're becoming the scapegoats of Poserdom though. More and more, I see P6 folks muttering darkly about how the P4/PP people are "holding back" the glorious advancement of Poser because the merchants, craven cowards, are still catering to us with bitmaps instead of procedural textures, etc. Strangely, they don't seem to blame EF for still selling a generation 4 product, or Daz Studio for giving away a product that doesn't support P6 features. Thankfully, Posette and P4, like the old B-52 still soldier on.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Sun, 19 March 2006 at 9:58 PM
Attached Link: Stahratte rebuilds Posette!
Maybe not all of you have been to this other thread. http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2620198lmckenzie posted Sun, 19 March 2006 at 10:36 PM
All told, I probably have more clothes for Posette than anyone, certainly more than V3 - everything from convent chaste to bordello bawdy. besides, won't Vicki's clothes be stretched out of shape by her enormous, huge, gynormous breasts some people are always complaining about? :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Mon, 20 March 2006 at 9:16 AM
Lmckenzie, where do you get Posette clothes? I know of PoserWorld and Ghastly but is there any where else? I have been using Wardrobe Wizard to convert Poser 5 clothes. Have you tried Traveler's Posette to Eve clothes conversion? So far it has worked the couple times I tried it but I can't figure out how given the grouping difference. Stahlratte can't release Posette-23 but he let me test a copy and I found that it work very well with V3 clothes. The way this figure is going though who would want to use it clothed. I was expecting the final result to be like the first image in that thread but the figure is developing to be an utter beauty, maybe the most beautiful figure ever as his sculpting progresses. Anyway, at fist I just wanted to see if hacking Posette to use V3 clothes could be done. Now I am enamored with the new figure Stahl has come up with. Such a realistic tall stature figure. The other bodies I see as most realistic are Judy and Miki but I think this piece by Stahl is more beautiful, it also shows that Miki's poly count is needed to make such great figures. The bending is actually better I think.
lmckenzie posted Mon, 20 March 2006 at 6:33 PM
I have Posette stuff I've collected obsessively since just before this place became Renderosity. I didn't mean to suggest that there were loads still available but if you search freestuff in reverse I'm sure there are items still out there. There was a thread perhaps a couple of weeks ago discussing where to find P4 items. It listed a number of sites. I think/thought that perhaps you were in that thread. If not, I can probably find it with a little work.
Now, perhaps some of those clothes aren't as advanced as what they're making today (nothing obviously), no body handles, etc. Also I think perhaps there were relatively more things that used transmaps and props to modify existing outfits, not sure. In terms of style, I don't think things have changed much - a leather bustier is a leather bustier :-) Fortunately, my Posettes and Vickis seem to prefer to be nude much of the time so it's all good.
If you have a lot of V3 clothing then being able to use it is a boon. Most of my stuff is probably Posette ot V2 though. I have things like the old pre-commercial PoserWorld/FairyWoods items etc. I've never even opened, far too much to ever use, but I keep downloading. It's an addiction, albeit a relatively harmless one. "Have you tried Traveler's Posette to Eve clothes conversion?" Haven't used it in years so your experience is more recent/relevant than mine I'm afraid.
Message edited on: 03/20/2006 18:36
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Mon, 20 March 2006 at 10:50 PM
I think I started that thread as part of my whole Posette obsession but the results were weak at least in relation to helping me. I did hope it would help others though. The only sites anyone really came up with were the same as what I have... Poser World, Ghastly, Morphology, a couple Japanese sites... in the end not much stuff beyond Poser World. Mainly bustiers, teddies, stockings, othe boudoir and fetish stuff. I am converting clothes like blouses and nice jeans as I go. Was just curious I guess. Like I said, so far the Traveler style conversion from Posette to Eve have worked okay. Last I checked Eve wasn't supported by PhilC's Wardrobe Wizzard. If it seemed more than a half dozen of us use Eve then I would ask him to have a go of it if he was willing. I like to collect things too... virtual stuff feeds an aquisitiveness I don't actually have in the real world :) An absurd form of consumption. I have mentioned here before Philip K. Dick's "In the Days of Perky Pat". I make my renders, I post-work them, I delete them. In real world people yell at you when you toss your paintings but on the machine you can do it with one click. Drawings in the sand.
lmckenzie posted Tue, 21 March 2006 at 1:16 AM
Perhaps you're part Navajo :-) Most of my renders are virtual. I see something, get an image it could be used in, download it and that's as far as it goes. Virtual renders are lightening fast though and take up no disk space.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Tormentor posted Tue, 21 March 2006 at 4:27 AM
Posette, and no else ! Posetteforever
lmckenzie posted Tue, 21 March 2006 at 5:56 AM
v2? They look like Double Ds to me. My compliments.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
pitklad posted Tue, 21 March 2006 at 6:02 AM
And she is a real beauty!!!
I didn't knew that Tormentor!
However I'm still confused!
Can someone collect all the existing Eves at this time with links to them? so as to make a conclusion!
momodot posted Tue, 21 March 2006 at 7:56 AM
lmckenzie, LOL. That is a fast render engine. I can dig it! pitklad, I'll try to link the Eve's later today. I have always thought the Eve by Arduino and the Latex V2 by Arduino where the most popular since they are always on page 1 and page 2 of Most Wanted in Free Stuff. I was hoping this thread would clarify. I used the SENO New Eve 4 because of the maping and I have some Posette breast morphs I like and I use the Traveler EvolutionEve4 I think it is called for the mapping and the terrific body morphs. I am begining to think that there is no standard Eve.
pitklad posted Tue, 21 March 2006 at 8:31 AM
momodot posted Tue, 21 March 2006 at 10:26 AM
Tormentor, man that is a hot figure! pitklad, the geometry is the same on all the Eves but the SENO New Eves which have the Posette chest grouping. All the Arduino Eves take the Traveler morphs. The difference between the different Eve's is strictly the UV mapping. Even the morphs sets seem pretty consistent. All the eves also take the Posette head morphs. I prefer the EvolutionEve4 mapping which is standard Posette except the eyes, lashes and labia. I think Arduino's figures all have different maps between them with the genitals mapped in different ways and the nipples moved off the chest to other areas, different eye mapping, etc. The main problem with Arduino's mapping is that aside from not being compatable with Posette textures without editing, the genital material is too large, extending over the outer labia and the whole mons making the matching to the hips very difficult, especially given the shift in scale. One can use the EvolutionEve 4 with any Posette texture although the eyes, lashes and labia have their own maps. I have made a version of Eve where the eyes and lashes are standard Posette and the only difference is that the inner labia map to a blank region of the Posette texture which means that with one labia texture you could use any Posette texture or simply use diffuse color for the linner labia which is what I do. Some of my Posette textures have wonderful pore detail and detail in the eyes. Summary: The only difference between the different Eves other than New Eves by SENO is the mapping of the genitals, eyes and lashes, and in the case of Arduino, the feet and nipples, the mesh is the same between them.
momodot posted Tue, 21 March 2006 at 12:36 PM
Attached Link: Eve .uvs to standard Posette
Please feel free to test the .uvs available for educational purposes at: http://s9.yousendit.com/d.aspx?id=3CXNFSEYF3XR304RQ2ZZOCTRO6 The .uvs is for Eve with the whole body on the standard Poser 4 Nude Woman texture except the inner portions of the genitals which are mapped separately.Tormentor posted Tue, 21 March 2006 at 3:19 PM
Attached Link: http://posetteforever.com
Thank you friends. The reason why I use Eve by Arduino is the way she has divided the chest, one can make more natural poses. Another reason is that I made my own texture based on the template of the model and I find difficult to export it for example to the V2 format of Pitklad's Nea, even because I tend to use only my Posy (or one of her sisters) when I use Posette. Because of the different polygons' count I use "the tailor" to export the morphs, for example in the chest area, so I consider "Posettes" only the modified models with the same original shape of the P4woman. However my big wish would be a Posette made this way:-Head like Pitklad's Nea (with Nostrils etc.)
-Body like Arduino's Eve
-Texture mapping for V3
The real problem with Arduino's Eve is that the dresses made for the original Posette don't conform exactly on her, so it was a pain to pose them, expecially on Posy's "exuberant" curves... But now with the dynamic dresses it's no more a problem because one can easily fit dresses made for different models on Posette, the Posy's dress in the picture above is a model made for Judy if I'm not wrong... For the rest is not a big problem to export shoes as obj and parent them to the feet, or use hair for a different model (the hair in the picture above is for V3 if I remember well).
I'm not interested in the genital thing because I don't make pictures showing genitals.
I really like Posettes (if not Posetteforever wouldn't exist...) and about the family of modified models my humble opinion is that all is needed are the models
-Original P4woman
-Pitklad's Nea
-Arduino's Eve (V1 or V2)
to have fun.
I think to have tested all the models based on Posette and these two are the best. An enanchement would be a study on the joints, the JPconverter made a lot but it's not enough...
I don't use "chimera" models like the one made with Judy's or V3's head and Posette's body simply because I like the original shape, but they are a way to keep Posette alive and to preserve her :)
Sorry for my poor english...
Message edited on: 03/21/2006 15:28
Posette, and no else ! Posetteforever
lmckenzie posted Tue, 21 March 2006 at 4:47 PM
Your English is excellent Tormentor and thank you for all your work on keeping Posette alive and well. As for which Eve, where, when, what, etc., I think we've reached the limits of our collective knowledge/confusion. On the availibility especially, I still think Traveler is probably the best resource. On who's got the rights to what, etc. I don't know. I'm not going to dig up EV1 or Azura and go trawling through an ambiguous readme only to have no more definitive answer for the effort. AFAIK, he's a decent guy and would probably give you the straight dope. Also, I'm not even sure any of the other patriarchs are still around. Anyone heard from Torino or HellBorn lately, and I never even heard of NdYVO4. You could also ask Seno of course but I think Traveler may be the closest to Eve's father still actively around. I woukld think that the morphs should be pretty consistent after all, whatever her name, she is just 'Posette with a P.' Yes, that wonderful double entendre just occured to me and no need to thank me for sharing it with you.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
pangor posted Tue, 21 March 2006 at 5:19 PM
There are plenty of resources for Posette and Dork et al. If you look for them. Since its inception members of Posetteforever have been gathering and sharing links to many resorces for these model. It has become a major repository of links to items for these models. The information was spread through various topics in various forums, Melamkish has taken on the task of searching through the forums to locate the links, verify them and gather them together on into a master list of links to all things Posette and to add new links and sites as they are made known to him.
There are many items in its own freestuff section, that are not available elsewhere. The sad fact is that with every passing day, more Posette items are going away. For this reason, at Posetteforever we have a project to help bring back items that are no longer otherwise available for these model. The results of this project is beginning to appear in the freestuff section of the site. Including some morphs that have not been on-line for some time and some poser 3 and poser 4 Posette character that have not been available for several years.
Here are links to some of the works in my gallery that feature various Posettes. The resouces used in these image, other than their hair, were shipped with Poser, or from the freestuff of Posetteforver and some items from Renderosity or created by individuals who have posted messages in this thread.
And we can not forget the poor Dork, can we? He has a reputation for not looking manly. Well would you like to say that to this chap? Everything in this scene other than his hair was shipped with Poser or is available at Posetteforever.
So where have all the missing Eve's and Posette gone? Look and you will see more of them in the galleries than you may have expected to see. Posettes are the same as all the other models including V3, M3, SP3 etc. They are not very useful until some ont takes the time and makes the effort to make them something worth while.
Waving to Posy, and to all members of Posetteforever who has posted in or read this thread. PangorMessage edited on: 03/21/2006 17:32
Message edited on: 03/21/2006 17:34
The somnambulator has awakened!
pitklad posted Tue, 21 March 2006 at 5:59 PM
Pangor I couldn't agree more with you!
Tormentor thank you so much for loving Posette,I'm sure PosetteForever is a reason for others to love her too!
Momodot is this file for the Treveler Eve?
I agree that it's better to keep Eve on an existing Texture Tamplate to make her use easier...
Maybee nails could be moved since on this mapping they don't have a seperate space at all!
lmckenzie posted Tue, 21 March 2006 at 6:23 PM
Great news Pangor!
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Tue, 21 March 2006 at 8:24 PM
momodot posted Tue, 21 March 2006 at 8:51 PM
Does anyone use Azura? What do you think of it? The body is standard Eve 4 and the head hi-res? For a long time I have been vasilating about getting the Morph World 2 disc. All the content I had from that time, even my own pretty big Poser 3/4 website are gone now. I had a lame old 20Mb hardrive then and my floppies were lost to a basement flood. I feel like maybe I should have a historical record of Traveler's work from then. The disc is so expensive, though, really really hard on my budget. More than that, I am worried that there is so much there that I will find it a productivity sinkhole, spinning lotsa morph dials when I should be using magnets. Brings up this whole issue of how to make Poser work your own when you are so indebted to other people's work. I haven't figured out what to do... any number of times I have had my mouse hovering over the "process order" button and then I bail out. Going over the disc inventory list I noticed that for all the hundreds of feature shaping morphs there really isn't much in the way of facial expressions. That is what I had been working on last month until I got waylaid... I was doing morphs instead of face poses because of the non-standard morphs and magnets I was using. I wonder though in regards to the disc if too much of a good thing can be a bad thing. It is just that from my memory of back 5-6 years ago the morphs were exceptional... better than the same morphs by me (for sure) or by anyone else. Anyway, I guess I am just musing out loud in this post...
lmckenzie posted Tue, 21 March 2006 at 9:55 PM
I thought I remembered Azura being just a remapping to give you a larger face texture to work with but I see a reference to a high res head in the readme for an add-on character for her. If that means "high res" geometry then she'd be stuck with only her own unique morphs. There are no readmes in any of the other Azura files I have. I'd say she's fine for your personal jollies but otherwise just a distraction. We don't need yet another figure and yet another mapping thrown into an already confusing situation IMO. For a Posette body with a higher res head, go with one of the hybrids. As for the CD, I don't remember how much it was but free is just about too expensive for me at the moment so I can sympathize. Me, I'm no artist so I don't have any angst about whether I created a face with someone's morph or a magnet or whatever. If the end result pleases me, I'm happy. I'd say wait and see what kinds of goodies pop up at PosetteForever. I hate to keep banging of talk to Traveler but who knows, given your enthusiasm, he might cut you a discount of the CD. I don't know if he's seen this thread or how aware he is of the new enthusiasm for Posette cropping up. Maybe he would at least allow Eve V4 to be distributed for a limited time or something. I have no idea, I'm just throwing things out. I've only dealt with him once personally but he seemed like, as we say down home, a pretty good old boy. Anyway, unless you can put Posette's ass on the corner and make some cash, I wouldn't spend money you can't afford on her. As someone once said, "It's hard to forget a girl when you buy her a gift on time."
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
pitklad posted Wed, 22 March 2006 at 7:33 AM
She uses Eve4 (Trevellers) body and a very high resolution head, the version I have has only the basic P4 head morphs...
Momodot that Uvs doesn't work on my Eve4 :^( are you sure it isn't for the Arduino version? I think his version has a reworked hip so the uvs won't work on Eve4...
momodot posted Wed, 22 March 2006 at 7:57 AM
Thanks, lmckenzie. Hmmm. Pitklad, I am pretty sure I used Traveler's Eve so what I did in changing the lash and eye geometry must be the problem. I guess it would only work as a .pfc and I would need to clear that with Traveler. I once asked Traver for a break on the disc a while back but didn't hear from him on it. It is so we weird to see so so much work for a figure that is kinda come and gone. The disc has a whole bunch Azura "base morphs" these were morphs I suggested to Eric way back when that handled facial feature in a systamatic way: "nose x-scale, nose x-tran, nose x-rot, nose y-scale, nose y-tran, nose y-rot, etc." But I am worried that having so much new stuff to play with will prevent me from getting real work done. I just rember Traveler's facial morphs being so good, but I don't have any material going back to that time. That Azura wire frame certainly is high res. I think what more often is a problem for me is smoothing the underside of the breast in post-work.
momodot posted Wed, 22 March 2006 at 11:39 AM
pitklad, I just checked. The .uvs does not work because of the change in eye geometry. The mapping would go along with a .pcf encoded geometry though. You would be using a .pcf on your Nea/Eve anyway. For an interesting Dork morph check Stahlratte's post #11 at http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2624804
lmckenzie posted Thu, 23 March 2006 at 12:43 AM
I know I should have many/most of the morphs he used to have on the site but I don't know which they are, I have several with names that par prefixed with 'p4fem,' but no readme only the .obj files. I did find one p4femagekit with a readme that says in part: Feel free to use these morphs/textures/whatever for any Personal or Commercial Renders that you want to. You may also use them to make personal or FREE characters. Under no circumstances, either as is or as a part of a spawned or combined morph target can they be sold as part of a character. Don't even bother to ask... the answer is no. Now I'd really like a couple of old Posettes by my talent for creating is zero. Sounds to me though like I could take a stab at it and pass her on to other people who could make changes and send her back to me as long as everything stays free. Capiche?
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
momodot posted Thu, 23 March 2006 at 7:03 AM
I thought I just found a big collection of P4 Nude Man morphs on a floppy but once I loaded them I recognized they were mine from my old website when I was using morph naming conventions and not Traveler's at all. I also I checked and the nomenclature is different from Travelers. I have not dug up female stuff beyond what is on my morf woman .cr2, Linlin, Raran, and what Stahlratte has given us and just a couple by Bushi. On some old Traveler material I did find, and the licensing of his website it seems Traveler permitted the non-profit distribution of morph characters created from his morphs if his original morphs could not be extracted from the new morphs. You would have to check your material to see if that is the case there. I think sending a character for collaborative work and having it sent back with the other person deleting it from their drive should certainly be permissible morally I think. Distributing the final? I think one of us needs to write Eric. I used to be friendly with him but now I am shy to write him since whatever t is that happened in 2000-2001 even though I had nothing to do with it. I don't know, I guess I could just send him a link to this thread and see if he responds?
pitklad posted Thu, 23 March 2006 at 7:27 AM
That's sounds like a good idea!
As for the way my Nea/Eve will be available it won't need encoding if you have NeaP4. Why?
NeaP4 will be just a head that will load to a default Posette .cr2 using geometry switcing just for the head and everything else will be pure posette geometry
So the Eve version will just be another .cr2 that will have the same switch to the head to change to NeaP4! No extra decoding if you already have NeaP4 (NeaP4 will be encoded to posette of course)
:^)
momodot posted Thu, 23 March 2006 at 9:20 AM
This is a great way to the distribute Nea figures! Very clever. Thank you for making these available when they are done.
lmckenzie posted Thu, 23 March 2006 at 12:29 PM
I don't know why he would say you can create a free character if you couldn't distribute it but maybe I'm confused here. I have no idea what happened in 2000-2001 that doesn't have to do with shady elections or planes flying into buildings. In my best Dr. Leonard McCoy voice, "Get ahold of yourself man!" :-) Seriously, you guys know what you need/want from him. The worst he can do is tell you to go piss up a rope. Otherwise, best to forget his material. Put it out of your mind and work with the other items that are available.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
dphoadley posted Sat, 25 March 2006 at 3:40 PM
Attached Link: http://www.purr3d.net/Eve/
For all those who have bee asking in the Forums, "Where is Eve 4 located, and how can I download her?" Make note of the following: At 17:58 Jerusalem time (GMT +2) I re-downloaded the following three files: eve4cr2.zip, eve4encodedobj.zip, eve4textures.zip; from the following site: http://www.purr3d.net/Eve/. It would appear that momcat, Traveler's AUTHORIZED agent to dispence this figure has her site again up and running. Eve 4 is again available for general download. SO GET HER WHILE SHE'S HOT! David P. Hoadley