LMcLean opened this issue on Mar 21, 2006 ยท 7 posts
LMcLean posted Tue, 21 March 2006 at 10:13 PM
I exported a file from Cinema 4D as an .obj file and opened it in vue. Only thing is all the textures were missing. Is there a way to solve this so the texture import with the model?
virtuallyhistorical posted Wed, 22 March 2006 at 2:29 AM
Attached Link: http://www.skinprops.com/fr_c4d.htm
Use the free plugin Riptide, otherwise you have to replace them in Vue. You will still have to do a certain amount anyway, but Riptide does 90% of the job. Makbruno021 posted Wed, 22 March 2006 at 6:40 AM
The problem is not exporting textures to obj here, the problem is that LMcLean has textured his objects using Cinema's procedurals, and they won't translate in Vue, like Vue's won't translate into Cinema, Max or Maya. Different shades, different algorhithms. There's no workaround. Only bitmaps will translate.
virtuallyhistorical posted Wed, 22 March 2006 at 6:54 AM
Ah, yes, that certainly will be the case. Mak
LMcLean posted Wed, 22 March 2006 at 1:47 PM
I used bitmaps in Vue. You see the model was the Vanishing Point Blackhawk. It won't work in Vue, so I opend the Poser .obj file in Cinema I then selected the materials and reloaded the jpegs. so now the C4D materials contain jpegs. Does this make a difference or does Vue still consider them procedural Shaders? Is there any work around? If C4D procedurals aren't recognized by most apps, then what's the point, They're kinda useless then. Can I bake the materials? Do you think Vue would then recognize them?
videodv posted Wed, 22 March 2006 at 2:20 PM
Two points 1 make sure the bit maps are in the same directory as the obj. 2 if you have body paint you can use that to create a uv map of the object and use that in vue. vdv.
bruno021 posted Wed, 22 March 2006 at 4:40 PM
LMcLean, if you mapped your object with jpegs in cinema, it should open fine in Vue, but obj can be tricky if textures are in a different folder. If this doesn't work with the textures in the right folder, you can always export in 3ds, and this I'm sure will work, because I've tested it. The only drawback with 3ds, is that object/sub object/texture names will be truncated because the 3ds format export 8 characters only for names, and when you will open the object in Vue, you will have to point every truncated object part name to a texture map, which name will be trucated also in the Vue dialog box. Now about procedural shaders, it's more or less the same for every package, they just don't translate well from one software to another, it's not specific to Cinema & Vue.