dphoadley opened this issue on Mar 22, 2006 ยท 15 posts
dphoadley posted Wed, 22 March 2006 at 1:05 AM
stahlratte posted Wed, 22 March 2006 at 6:06 AM
My smooth upperlip morphs were made for standard-mapped Posette. If your EVE is mapped differently than Posette, you need to make a custom morph. stahlratte
Message edited on: 03/22/2006 06:11
dphoadley posted Wed, 22 March 2006 at 6:11 AM
Dear Stahlratte; Thank you for taking the time to answer my posts, you are indeed a friend in need. I'll give these morphs a try. David
stahlratte posted Wed, 22 March 2006 at 6:16 AM
These are the same you already tried. Sorry, but a smoothing morph always WILL result in a bit of texture stretching unless you remap the figure. The only solution would be to build a completely new EVE based on Pitklads NEAena, or to correct the existing mapping in UVmapper to better match the new shape. Btw, very often a different light set can also "smooth" a figure. stahlratte
dphoadley posted Wed, 22 March 2006 at 6:33 AM
Thank you anyway Stahlratte for your help and advice. I've also converted my texture map to a .tif, hoping that the denser pixel count will help smooth thngs. It's still a wonder to me why Zygote had to put two tusks on the front of Posette's lips. Certainly the Cupid's Bow could have been emphasided by other means. David
stahlratte posted Wed, 22 March 2006 at 6:40 AM
Attached Link: http://s52.yousendit.com/d.aspx?id=3JENO3F59ZWM93S9QEZQFUOWJ4
Okay, just made a new lip smooth morph in Wings. It only moves the outer edge of the lips, so I dont know if this is enough to decrease the shadow: [![Image hosting by Photobucket](http://i5.photobucket.com/albums/y158/fairywilde/Posette-3/SmoothLip2.gif)](http://photobucket.com) The red vertices were moved. Original shape in the background.But I if Id do more, the texture would be stretched, as I mentioned.
Download it HERE:
http://s52.yousendit.com/d.aspx?id=3JENO3F59ZWM93S9QEZQFUOWJ4
stahlratte
Message edited on: 03/22/2006 06:49
dphoadley posted Wed, 22 March 2006 at 8:37 AM
stahlratte posted Wed, 22 March 2006 at 9:47 AM
What I think is that what happened is that you morphed the lips too much away from the default shape, so that my morph simply doesnt have any effect anymore. The vertices are still moved, but not far enough and not into the needed direction to smooth your new lip shape. If you morph a mesh too much you come to a point where the default morphs usually "break" and create strange results. Thats why for example DAZ Maddie needs a different smile morph than DAZ AIKO, even though both heads are exactly the same geometry, so Maddie could use AIKOs smile morph and vice versa. But if you actually try and switch those smiles, the results will look goofy. stahlratte
momodot posted Wed, 22 March 2006 at 10:56 AM
momodot posted Wed, 22 March 2006 at 11:02 AM
Stahlratte I have always wondered if this morph conflict and build up is why you use magnets mainly rather than morphs?
stahlratte posted Wed, 22 March 2006 at 11:31 AM
"...use magnets mainly rather than morphs?"
Not really. A magnet IS a morph, so it doesnt matter if I use 20 morphs or 20 magnets.
If the meshs shape is changed too much, the default moprhs break.
BUT magnets give me ulimate freedom to sculpt.
And as I practised with magnets right from the start, its actually faster for me to create a new magnet morph than to scroll through a gazillion of premade morphs to choose the right one.
Of course I still use several simple default morphs like "eyes raise" or "mouth wide" or "frown" or "smile".
(No use to reinvent the wheel, although I already made V3 characters that used magnets only so they can be distributed without limitations.)
But I only use them as a starting point, and if they break, I can use magnets or Wings3D to fix them.
Also the default morphs especially for often used models become pretty recognizeable after a while, so its easier with magnets to get away from the default "look".
I doubt one could do such a face without magnets or a modelling programm:
stahlratte
momodot posted Wed, 22 March 2006 at 11:36 AM
That piece is just beautiful!
dphoadley posted Wed, 22 March 2006 at 7:25 PM
Talos posted Wed, 22 March 2006 at 8:03 PM
Uh - you do realize your eyelash transparencies are not set right, don't you? You have them loaded as a texture. You load them in the transparency box, select lashes, set to transparent with the three sliders, and make the object color (very) dark brown or black. Also, since you are going for a resemblance, the irises are at least 30% too big, and are an unnatural shade of green not found in nature, unless you include minerals.
dphoadley posted Wed, 22 March 2006 at 8:55 PM