Forum: Poser - OFFICIAL


Subject: Fixing Gril Next Door2's smooshy booty? Fig. A

heiro5 opened this issue on Mar 23, 2006 ยท 12 posts


heiro5 posted Thu, 23 March 2006 at 1:40 PM

I got Blackhearted's Girl Next Door 2 to replace a dial-modified V3 character I'm working with. I was pretty happy with what I'd done until I saw GND2. It's a beautiful piece of work, just like it looks to be, and I'm excited to put her into action. See Fig. A.

But there's a problem with her posterior. The pose in Fig's B and C is stock from V3's poses, and it's nothing too demanding. It's certainly less demanding than my project is going to be, but already there is a problem with the butt. From the front, Fig. B, GND2 is still total magic -- a real killer. But moving around back, Fig. C, that fantastic fanny deflates as it deforms.

GND2 needs an athletic bubble butt and I thought a thread with suggestions and results for getting it in shape might be a useful thing for the users of this model. I've just come into a bit of free time, and I'm looking to expand my skills. Any suggestions about paths of research? Is this something that wants to get addressed with magnets? Are there other, better ways of thinking about the solution?

If there's any interest, I'll post my findings here, too.


heiro5 posted Thu, 23 March 2006 at 1:42 PM

Fig's B & C.

Letterworks posted Thu, 23 March 2006 at 1:48 PM

heiro. I've been using the GND charater for a while and I may have a suggestion for you. I've noticed that on a number of "Stock" V3 poses you should apply the POSE first then the GND2 morph. apparently some poses are saved with the moprh information in them and it "breaks" the GND morphs. Hope this helps. mike


heiro5 posted Thu, 23 March 2006 at 2:18 PM

I was excited to try this out. If the solution were this simple it'd be great.

My test didn't produce any different results yet. Still going to look at magnets as a starting point...


Miss Nancy posted Thu, 23 March 2006 at 2:39 PM

there's also something seriously wrong with the arms IMVHO. perhaps the new, improved V4 will fix that stuff Message671422.jpg



PXP posted Thu, 23 March 2006 at 3:48 PM

You are certain that kinematics are off. I use GND2 a lot too its brilliant. So far have not been able to assimulate your problem. So I am wondering if this mught be your problem.


heiro5 posted Thu, 23 March 2006 at 4:37 PM

Well, well, well...

I think the pose I was using to compare was the problem. It was using too much Buttock, not enough Thigh.

Fig. E. Pretty obviously, this is not a problem. It's something I might personally still mess around with, trying to "bubblify" some more, but that's strictly in the realm of personal preference now.

Fig. F, a typical pose for my project. Pretty fantastic.


heiro5 posted Thu, 23 March 2006 at 4:40 PM

Nothing wrong with the rear here...

deljs posted Thu, 23 March 2006 at 5:13 PM

Thanks for posting your findings. I've been wishlisting GND2 for a bit.


heiro5 posted Thu, 23 March 2006 at 6:34 PM

Check it out. The tall one on the left is the V3 version of the character. The two on the right are slight variations on the GND2 iteration of the character. I think it speaks for itself. Good value for the money. I wonder in what program BH scuplts or modifies or whatever... and how long it takes.

h5


Ikyoto posted Fri, 24 March 2006 at 11:45 AM

So I'm not the only fan of this figure. Now we should get some modeler's interested in making cut off jeans like Billy's for THIS figure! And I checked - yes, it's the pose using too much buttocks motion. If you put the buttocks side and bends to lesser amounts and compensate by moving the thigh more, then it works well.


heiro5 posted Fri, 24 March 2006 at 12:24 PM

I'll cosign to that.