SkyeWolf opened this issue on Mar 23, 2006 ยท 11 posts
SkyeWolf posted Thu, 23 March 2006 at 8:07 PM
P5/P6 shaders. Whatcha think?
Message edited on: 03/23/2006 20:13
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tonymouse posted Thu, 23 March 2006 at 8:25 PM
Very cool!!!!!!!!!!!!!
infinity10 posted Thu, 23 March 2006 at 8:33 PM
The scales appear stretched when the object is bulging outwards (a'hem, polite cough), whereas perhaps a more uniformed size of scale would look better.
I mean, may be better that the scales don't look like part of a rubber suit stretched over the figure. I think perhaps this is an issue of the way the texture is applied to the figure by the software program (Poser 6). Just my two cents worth.
Otherwise, yeah, has potential.
Message edited on: 03/23/2006 20:33
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SkyeWolf posted Thu, 23 March 2006 at 8:35 PM
yes I had noticed that actually. But, as in this case anyway, since it is just a shader applied to the base figure (in this case Aiko3 LE) I'm unsure how to correct the problem. Any ideas anyone?
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Miss Nancy posted Thu, 23 March 2006 at 9:29 PM
it would be a bummer having to go into photoshop and shrink the scales over the boob area, but it's one option to consider. either that, or a seamless tiling texture.
semidieu posted Fri, 24 March 2006 at 1:23 AM
It looks really cool... One question: Is this MAT only P5/p& shaders or does it uses textures ? I would also add some little displacement to make the scales mor visible.
RawArt posted Fri, 24 March 2006 at 11:45 AM
When all else fails...justify it ;) You could say (truthfully so) that most reptiles have larger scales over the belly and chest area...so they are meant to be like that Rawn
kobaltkween posted Fri, 24 March 2006 at 1:12 PM
i like it, but can one scale the scales? hmm, that sounds like a riddle. i just mean, i'd be interested in adjusting the size of the scales upon application. like, for this example, i'd probably like them to be smaller, but with another figure, this size would be perfect, or maybe even too small. not, scales varied on one material.
SkyeWolf posted Fri, 24 March 2006 at 1:15 PM
cobaltdream: Yes, you can adjust the scaling of the scale bump in the material room. This is set to .3. Obviously if you're applying them to the Mil Dragon you'd want them bigger. Or bigger on some areas such as the body and smaller on others such as the head and wings. I designed it so that they would be useable on a variety of figures.
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kobaltkween posted Fri, 24 March 2006 at 1:23 PM
thanks for the speedy reply! i figured it was possible, i just wanted to check.
Nvlonewulf posted Sat, 25 March 2006 at 10:48 PM
What an interesting material! I'm looking forward to seeing what you do with it.
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