Reddog9 opened this issue on Mar 26, 2006 ยท 4 posts
Reddog9 posted Sun, 26 March 2006 at 8:28 AM
Traceback (most recent call last):
File "", line 615, in write_ui
File "", line 274, in write
File "", line 95, in getMeshFromObject
ValueError: invalid bit(s) set in mask
I've tried removing vertices, thinking there was a problem with one. That wasn't it.
It doesn't like the object it's self. I'll attach it so someone else can try.
(Right click on the broken image above and save as
hatch.blend)
(WindowsXP, Blender 2.41, Python 2.4)
Any help on this would be appreciated.
Thanks,
Scott
Message edited on: 03/26/2006 08:29
Reddog9
Tutorials, Samples and Models
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fls13 posted Sun, 26 March 2006 at 3:32 PM
The built-in script is problematic. There is another Python script, that's floating around in the blender world somewhere, or I could get it to you. I have never had any problems with it.
Reddog9 posted Sun, 26 March 2006 at 6:01 PM
Thanks.. I'll try to find it.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
oldskoolPunk posted Wed, 12 April 2006 at 6:55 PM
Hey Reddog9,
I was messin around with your hatch and made a little progress. I have run into similar errors before, and I dont think it is a problem with the exporter, but I cannot prove this because I still don't fully understand what is going on.
First I applied the subsurf modifier, which will delete your bump mapping texture so that will have to be redone. Then in the .obj exporter i turned off the 'apply modifiers' button. It will then export fine, except the objects center seems to change.
So it does export, but I dont know what the original problem is I hope to hear more on this problem from someone who knows more about it.